pvp based server
I'd like some input on what people would like to see (or not see) in a pvp server.
I have a lot of experience in running daoc shards, I ran a popular shard a long time ago called Realm Invasions, the idea was solid but due to bandwidth restrictions (from an ever-growing player base) I had to shut it down. So let me hear some ideas. |
Make a guildwars pvp server.
I will pay half the monthly server costs.... |
same here :D or better i buy the GW database
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there is never any1 online on paradigma.
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it is because we only allow peoples to take a look at what we are doing .. this means you can't leave the tutorial (character generation).
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Hello chestbuster,
I personally would like to see a PvP server identical to one of the Zek servers. Rallos Zek if I had to pick only one. |
What are some of the characteristics PvP servers had in live? Rallos Zek in particular. I'm still in the brainstorming stage, development won't start until late December/early January.
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1. max lvl 50 - old world
2. death penalty (item loot/pvp points ect.) 3. promote server for high population 4. keep exp fast 5. FFA style, anyone can attack anyone. 6. keep it legit, ie no GM favoritism put all those toghether and you will have a good server with high population. |
Do you think guilds would be a problem say on a low populated server? Perhaps I can make it beneficial to be a solo player.
I intend on keeping the exp modest, I don't like the idea of instant level 50 (or doing it in a day), it's not very rewarding. The max level will be 50, no questions asked. The server will be nearly 100% customized. I like the idea of 1 item lootable. Money looting may or may not be implemented. Initially the entire world won't be accessible, especially while the server is lacking in population. Any suggestions on a good starting location? Also grounds for pve/pvp? I'm thinking faydwer might be too small, and Qeynos seems a little over used as a starting location. Freeport to Rivervale and Freeport to Rathe Mountains might work, that includes lavastorm, guk, and the surrounding dungeons. I want enough area for people to explore and find isolated hunting grounds instead of "hot" areas with high levels running rampant. |
starting spot
i was faced with a similar dilemma. small population starting point.
i chose Rathe Mountains... its nice and remote, not alot of special mobs (hence no needing to relocate lots of special populations), a decent amount of merchants already present (only need to add some GMs for training and a few spell merchants), and retool the random spawns for appropriate level. for a RvR type server, make 2 starting points that are fairly close but still remote, i'd recommend. if its "everyone for themself", you might want to designate some areas as "safe haven" and some zones as "fair game" similar to WoW. have people's flags turn on/off based on some criteria the moment they zone in to a particular zone. i'm doing a pve server with pvp turned on so that players can be subject to friendly fire, which isnt pure pvp, so take these suggestions with a grain of salt. == sfisque |
Hello again,
chestbuster I found the Zek rulesets, http://everquest.station.sony.com/stats/sullonzek.jsp perhaps it can inspire you, and you can combine your ideas to make something even better! cheers, |
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People seem to love the concept. |
our source will be released once the server starts including the gw source
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