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-   -   teleport another player to a specified zone (https://www.eqemulator.org/forums/showthread.php?t=22071)

kevin90 12-11-2006 02:27 PM

teleport another player to a specified zone
 
How do i teleport a player that got killed to another zone, it would sure save the time for him to run all the way back.

We're on a fun wild raid and he mess with the wrong mob, hehe.

Cripp 12-11-2006 02:38 PM

you can have a gm use the #movechar command.. have the player log out before you use the command..

kevin90 12-11-2006 02:42 PM

Can you also move yourself or an entire party?

Cripp 12-11-2006 02:52 PM

no group at a time as i know of... you can use #zone to move yourself. and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you

if you use /summon, use #summon after the player has zoned into your zone.

hope this helps a bit... hehe

bufferofnewbies 12-11-2006 02:57 PM

also,

If the zone you are wanting to go to has a wizard/ druid group port spell into it:

simply do a #spfind (spell name),
then #cast spell id number while you are in a group with them.

This message brought to you by the lazy GM that hates to summon lots of people.
Quote:

"What? You are stuck under the world? HACKER!!" #kill
:)

John Adams 12-14-2006 01:51 AM

Quote:

Originally Posted by Cripp
and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you

What? What is this? #summon or cannot move players across zone lines, and I've learned to live with that. But you are saying /summon (slash command?) works? hah. I never thought to try that... figuring / commands were user commands, and # were GM.

Is this an intentional inconsistency? And should us server admins be aware of status levels for / commands as well? ~panic~

Cripp 12-14-2006 04:34 AM

you have to have the #gm flag on to use the GM / commands

edit: and the reason for the 2nd #summon after he zones in is because /summon summons to some whacky coords like 47237498273,236526236,12512616 always big numbers like that so a #summon is required to get him to the correct coords.

John Adams 12-15-2006 07:39 AM

I was only referring to /summon working across zones, while #summon did not. I am surprised, because I did not know there were / GM commands, too. I thought all GM commands were #.

Thanks! Gives me something else to pour over out here in cattle-country.

bufferofnewbies 12-15-2006 07:52 AM

actually, maybe this would be a good spot to make a list for everyone?

I will start it off:
I only know of two slash GM commands:

/summon name: summon player to your current zone (as noted, it doesn't work like it was intended, but good enough for government work)
/goto name: zones you to the player's zone, x, y, z (but correctly this time.. aint that a wierd one..)

John Adams 12-15-2006 08:40 AM

Holy. Are these from the OpCodes? maybe that's why I never saw them. They scare me.

From the Titanium opcode.conf:
Code:

#GM/guide opcodes
OP_GMServers=0x3387                #/servers
OP_GMBecomeNPC=0x7864                #/becomenpc
OP_GMZoneRequest=0x1306                #/zone
OP_GMSearchCorpse=0x3c32        #/searchcorpse
OP_GMHideMe=0x15b2                #/hideme
OP_GMGoto=0x1cee                #/goto
OP_GMDelCorpse=0x0b2f                #/delcorpse
OP_GMApproval=0x0c0f                #/approval
OP_GMToggle=0x7fea                #/toggletell
OP_GMZoneRequest2=0x0000
OP_GMSummon=0x1edc                #/summon
OP_GMEmoteZone=0x39f2                #/emotezone
OP_GMEmoteWorld=0x3383                #/emoteworld (not implemented)
OP_GMFind=0x5930                #/find               
OP_GMKick=0x692c                #/kick

Some stuff from the old eq_opcodes.h file (some descriptions):
Code:

// #define LiveOP_GMSearchCorpse        0x0097        // GM /searchcorpse        - Search all zones for named corpse
// #define LiveOP_SearchCorpse                LiveOP_GMSearchCorpse        // /searchcorpse
#define LiveOP_GMDelCorpse                0x0199 // /delcorpse
#define LiveOP_GMFind                        0x0047        // GM /find                        - ?
#define LiveOP_GMServers                0x0020        // GM /servers                - ?
#define LiveOP_GMGoto                        0x010b        // GM /goto                        - Transport to another loc
#define LiveOP_GMSummon                        0x028c        // GM /summon                - Summon PC to self
#define        LiveOP_GMKick                        0x010a        // GM /kick                        - Boot player
#define LiveOP_GMKill                        0x0109        // GM /kill                        - Insta kill mob/pc
#define LiveOP_GMNameChange                0x0b40 // /name
#define LiveOP_GMLastName                0x00a3        // GM /lastname                - Change user lastname
#define LiveOP_GMToggle                        0x01b3        // GM /toggle                - Toggle ability to receive tells from other PC's
#define LiveOP_GMEmoteZone                0x028f        // GM /emotezone        - Send zonewide emote
#define LiveOP_GMBecomeNPC                0x0074        // GM /becomenpc        - Become an NPC
// #define LiveOP_GMApproval                0x01b0        // GM /approval                - Name approval duty?
#define LiveOP_GMHideMe                        0x00de        // GM /hideme                - Remove self from spawn lists and make invis
// #define LiveOP_GMInquire                0x00da        // GM /inquire                - Search soulmark data
// #define        LiveOP_GMSoulmark                0x00dc        // GM /praise /warn        - Add soulmark comment to user file
#define LiveOP_GMZoneRequest        0x0184        // GM /zone                        - Transport to another zone
#define LiveOP_GMZoneRequest2        0x0239        // GM /zone 2

Not sure if this is the definitive list, but cool. Time to go break something.

bufferofnewbies 12-15-2006 08:42 AM

John gains 1 Buffer point!

yay for big lists.

John Adams 12-15-2006 08:44 AM

Can I have another? Just made it bigger. :)

bufferofnewbies 12-15-2006 08:51 AM

I was under the impression that size didnt matter, it was how you used it.
:D
or maybe they just told me that to make me feel better..?
:o


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