opentype compilation
I got bored earlier, so I decided to see just what the different variables are for the opentype field in the doors table.
Note: there are at least 154 types, but I got tired and stopped early. I will continue this as time permits. I hope this is of help to someone. Once I get a true listing of the variables, I will post it into the wikki. So, if you know of any I have missed (or conditions I missed of what IS listed) let me know and I will add them. to test this round: I used the door QVDOOR800 in qvic zone. I will try again later with other objects to see if I can find any differences in the similiar fields found. Notice, when I put the effect of large or small movements in, that I defaulted most fields to 0. Thus the notation of variations in distance that were confusing. CW = clockwise, CCW = counterclockwise (I got tired of typing it all out after awhile), -- = no noticeable effect Alot of the results are similiar. I will try to break them down further as I can find the differences in variables. 1: wood/iron sound - counterclockwise 2: rock/stone sound - counterclockwise 3: no sound -- counterclockwise 4. no sound -- ccw 5. wood -- clockwise 6. iron -- cw 7. rock/stone - cw 8. rock/stone -ccw 9. --- 10. stone/rock -- slide to right 11. stone/rock -- slide to right 12. stone/rock -- slide to right 13. -- 14. -- 15. stone/rock -- slide to right 16. stone/rock -- slide to right 17. stone/rock -- slide to right 18. -- 19. -- 20. stone/rock -- slide to right 21. stone/rock -- slide to right 22. stone/rock -- slide to right 23. -- 24. -- 25. stone/rock -- slide to right 26. stone/rock -- slide to right 27. stone/rock -- slide to right 28. -- 29. -- 30. chain sound -- drawbridge 31. -- 32. -- 33. -- 34. -- 35. wood -- drawbridge 36. wood -- pivot forward 37. -- 38. -- 39. -- 40. ?? sound (lock un-locking?) -- drawbridge 41. -- 42. -- 43. -- 44. -- 45. no sound -- slide towards user (small distance) 46. -- 47. -- 48. -- 49. -- 50. turns model invisible 51. -- 52. -- 53. ?? model invis/ intangable ?? 54. turns model invisible 55. -- 56. -- 57. -- 58. click to teleport 59: rocks in a dryer noise -- no movement. [game notes: spin lift (paineel key)] 60. chain noise/ metallic slam -- vertical lift 61. chain noise/ metallic slam -- vertical lift 62. stone noise -- vertical lift 63. no noise -- vertical lift (very high) 64. no noise -- vertical lift (very high) 65. chain noise/ metallic slam -- vertical lift 66. chain noise/ metallic slam -- vertical lift 67. stone noise/ metallic slam -- vertical lift 68. no noise -- vertical lift (very high) 69: no noise -- vertical lift (very high) 70. chain noise/ metallic slam -- vertical lift 71. chain noise/ metallic slam -- vertical lift 72. stone noise/ metallic slam -- vertical lift 73. no noise -- vertical lift (very high) 74. no noise -- vertical lift (very high) 75. chain noise/ metallic slam -- vertical lift 76. chain noise/ metallic slam -- vertical lift 77: stone noise/ metallic slam -- vertical lift 78. stone noise -- slide to right (very small ammount) 79. stone noise -- slide to left (very small ammount) 80. stone noise -- slide to right (very small ammount) 81. stone noise -- slide to right (very small ammount) 82. -- 83. -- 84. -- 85. -- 86. -- 87. -- 88. -- 89. -- 90. -- 91. -- 92. -- 93. -- 94. -- 95. -- 96. -- 97. -- 98. -- 99. -- 100. -- 101. spins counterclockwise 10 revolutions (slow) 102. spins counterclockwise 16 revolutions (fast) 103. -- 104. -- 105: rotates along lower axis (windmill effect: slow) 106. rotates along lower axis (windmill effect: fast) 107. rotates along lower axis (windmill effect: fast) 108. -- hope someone found that useful while placeing doors and their open types. |
this is excelent wiki material... this thread will get lost.
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if I can ever get off my butt, I will complete it.
Just too many fish atm, some are falling into the fire. Once I get it completed, I will see about learning some wikki commands. :) |
Buffer, if you want, I can Wiki this for you - and you can edit the page when you have updates. This is really good info. Nice work!
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waiting is exactly what you dont want to do... put up partial information, in case:
1) somebody else has something to add to it 2) you never finish it, in which case somebody else can... |
True, FNW. I just didn't want to steal his thunder. :)
http://www.eqemulator.net/wiki/wikka...OpenTypeValues Posted. Buffer, edit that page (or better yet, go to one of the Win server guides) and edit those to see some formatting tips. That's how I do my pages. For this, I just plopped your exact post in w/ a link back here. |
I have no thunder now!
haha, thanks. Really the main issue was just not having time to learn wiki-esque. Feel free to put anything you see of mine on there if you want. I promise... someday... *years pass by* |
There's really not a whole lot to it, if you just want to get your info in a page. Just go to the wiki, and place a page identifier that does not yet exist after the = sign in the URL, and it'll tell you the page does not exist, and do you want to create a new one?
Example: http://www.eqemulator.net/wiki/wikka...BufferBlahBlah Only thing is, gotta follow the Emu/Wiki conventions for naming pages. Other than that, paste your plan ol text in. There's even a formatting toolbar to help you along. Try it out. :) |
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