Not sure if...
For those of you creating and updating databases, I wasn't sure if you knew that (prior to the June 5th patch) there were a bunch of races that I noticed weren't included in a few of the DB's made available here. If you already knew about this extended list, forgive me for posting it.
###....RACE 241....Lujein 242....Naiad 243....Nymph 244....Ent 245....Wrinnfly 246....Tarew Marr 247....Sol Ro 248....Clockwork Golem 249....Clockwork Brain 250....Spectral Banshee 251....Guard of Justice 252....Unknown_252 253....Disease Boss 254....Sol Ro Guard 255....Bertox 256....New Tribunal 257....Terris Thule 258....Vegerog 259....Crocodile 260....Strangly_Named_260 261....Slarghilug 262....Tranquilion 263....Tin Soldier 264....Nightmare Wraith 265....Malarian 266....Knight of Pestilence 267....Lepertoloth 268....Bubonian Boss 269....Bubonian Underling 270....Pusling 271....Mephit 272....Stormrider 273....Junk Beast 274....Broken Clockwork 275....Giant Clockwork 276....Clockwork Beetle 277....Nightmare Goblin 278....Karana 279....Blood Raven 280....Nightmare Gargoyle 281....Mouths of Insanity 282....Skeletal Horse 283....Saryn 284....Fennin Ro And I noticed that in the class list, there were two shopkeeper classes listed. The first one listed (just before banker) should be Beastlord. The shopkeeper at the end of the GM classes is right. |
wow cool, have you tried any of these? have any of them worked yet?
|
Tried
I have tried several but in standard zones. Only problem with that is, the standard zones (i.e. West Freeport, the commons, etc) don't have the models. The reason I couldn't try them all is because the emu doesn't allow for races beyond 255.
If someone finds a zone they will work in (although I haven't thought about trying Shadeweaver Thicket yet where there is a possibility that some of the Solusek races might appear) I would love to see some of them. ---- On a slightly different note (and probably mentioned somewhere else but I haven't actively looked for it) was minor issues with general functionality that is sort of DB related and sort of EMU related. Faces chosen at creation don't stay chosen nor do they stay changed in game when zoning. Some spells refuse to run out - even if you clicked on them to remove them but if you zone, they're right back. I have this flashing invis icon that is driving me nuts and won't go away. LOL. Summoning of pets you probably already knew about (i.e. doesn't happen). And all combat related skills (1h blunt, 1h slash, etc etc) refuse to increase above 0 no matter what you do or how you do it. Even setting it in the database directly returns the values to zero. Is that a known issue? Also, I decided to try playing with the NPC scripting that was posted and I was ecstatic about it working exactly as it should :) One more oddball question, how come the /loc command isn't showing the z value? It's showing x and y but not z. A bit of a nuisance when trying to place new spawns or setting new safe coords. ;) |
just use #loc
|
All times are GMT -4. The time now is 02:13 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.