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 Server-wide quests I quote... "Server-wide default quest in: $EQEmuDir$/quests/default.pl" "Zone-wide default quests in: $EQEmuDir$/quests/zonesn/default.pl" With that in mind can one name a server-wide quest $EQEmuDir$/quests/BillyJoBob.pl and then have a script run BillyJoBob from zone to zone and still work or does one have to have a BillyJoBob.pl in every zone? Also can one make a pl file for there character and have script for them selves? For example if I wanted to gather to myself all my minions in a zone on spawn could I? I'd test this myself but I'm at work and I just got the idea. Thanks for your time, Rob | 
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 No, no, and no... Well I found that "Server-wide default quest in: $EQEmuDir$/quests/default.pl" "Zone-wide default quests in: $EQEmuDir$/quests/zonesn/default.pl" Are the only way they work, bummer. And I found I can't have a script for my self and have it work, bummer again. That might be a nice additon to the server code. :-D Later, Rob | 
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 gota have BillyJoBob.pl in each zone folder.. the only quest file that works zonewide / serverwide is default.pl | 
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 well those are plugins.. totally different thing.. i suppose you could make another plugin that does what u want then u can add plugin::your_plugin(); to your quest scripts where u want it used... | 
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 Yeah that might work too but the NPC thing I can work around by just copying the pl to all the zones if need be, but it doesn't work for the user. I wish I could code, I looked through the CVS code and found the questmanager code but after about a half hour of looking at all the code my brain started to hurt. :) Having a server and zone-wide *.pl's for NPC's and users could be used for some nice GM events. But again I can't code (yet) and it's just an idea so if it's easy to implement then cool if not I'll have to wait till I learn how to code. | 
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