A posible quest crash solution
If you have a problem where a perfectly valid quest code cuases EQ client to crash the posible cuase is that your quest::say("bla-bla"); is way to long =)
I had a perfectly runing quest sudenly started to crash client after I added a bit too much text for npc to say. So I belive there is a maximum number of chars that it can handle in the say string. The easiest solution is break your npc monologue into smaller parts. hope someone will find this usefull =) |
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