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-   -   A posible quest crash solution (https://www.eqemulator.org/forums/showthread.php?t=22907)

ChaosSlayer 06-05-2007 11:25 AM

A posible quest crash solution
 
If you have a problem where a perfectly valid quest code cuases EQ client to crash the posible cuase is that your quest::say("bla-bla"); is way to long =)

I had a perfectly runing quest sudenly started to crash client after I added a bit too much text for npc to say. So I belive there is a maximum number of chars that it can handle in the say string.

The easiest solution is break your npc monologue into smaller parts.


hope someone will find this usefull =)


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