No model animation
I just set up a fresh copy of eqemu and titanium. Everything works fine except the animations. nothings moves like it should, not even in char select. anyone have any ideas ? if you need world or zone info let me know, but there is no errors
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well incase anyone cares or has the same issue, it was my dualcore processor, just the update fixed it
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I've just installed an Intel E6600 (Core2Duo), and will test the emu on it later. If I have this problem - thanks go to you.
GeorgeS |
It only affects AMD owners I belive. Never heard of a Intel user witht he problems.
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I am an Intel Duo Core user, and I have reporting occasionally losing animations during fights using Magoth's Bots code. Can't say his code has anything to do with it, but that's where I see it most. Bot-fighting in NToV was the last time. But I think he (or someone) reported just the Wyvern models behaved like this.
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I haven't seen any bugs under mine (E6400). I mess up on a certain mob is one thing, but the AMD users have like zero animation across the bored. PC, NPCs, Mobs, statues.... ok maybe that last ones expected.
Like the OP said, you cant even get model movments on the Character Select screen. It has something to do with the way WXP/2000 address Multiple threads for certain programs. It wasnt necissarly EQ's fault, as the game was built for single cores, but how windows translated single core apps for a dual core cpu, and then how they specifically did it for AMD's X2 line. AMD x Microsoft got it wrong, or maybe it was just AMD since Intel didnt suffer the same errors. Intel FTW!! |
and its not just an eqemu problem. everquest live has problems with dual core including freezing animations and speeding up the players. this is an amd issue but the patch seems to fix it.
this was the work around to the problem (according to another forum and confirmed by a second poster): Google for a freeware program called runfirst.exe. Put it in your everquest directory. Then make a batchfile to start up eq something like the following: @echo off cd "c:\Program Files\EverQuest" c: ..\runfirst.exe everquest.exe runfirst.exe will force processor affinity for the program it chains to to the first core of the CPU. The normal methods to set processor affinity (through task manager) do not seem to work for EQ. another poster reported that it did work through the task manager. same thing with the patch, one said it worked fine another said it made things worse. apparently the frame rate is affected and this is the microsoft patch for the problem: MS patch WindowsXP-KB896256-v3-x86-ENU.exe. i think the amd site has more details about this patch. interesting since i run EQ on three machines, one a hot great 64, one amd dual core, and one intel d dual core. i went to a microsoft patch site and those posts make me dizzy. |
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