Pet Aggro Fix
I've noticed that pet aggro doesn't work right. If a player sends their pet into a camp of social mobs, all the mobs aggro on the player instead of the pet. The pet usually manages to grab the attention from the targetted mob, but the remainder of the mobs go after the pet owner.
This behaviour is not correct. The pet owner needs to be on the aggro list, but with less aggro than the pet. I've made the following patch to attack.cpp (vs -1030) which fixes the problem for me: Code:
--- EQEmu-0.7.0-1030/zone/attack.cpp 2007-08-11 08:14:57.000000000 +0200 Chris |
If there was also some way to fix the pet weapons no longer proc'ing (they broke I think after build 992) then life with a pet would be almost perfect! =)
Thanks for this! |
Hey Chris, hadn't seen you in a while. Good to see you're still plugging away. :)
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Same here - nothing in the source yet
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