Quest for teleports?
Hello all,
I have a question, i have been looking for an example quest where you walk by an npc and it ports the player to xyz. I'm sure its here just not sure what to search under, so basically i want to use it to change the zone connections. *example* when a player is headed to blackburrow instead of going to blackburrow they would go Sakrateri new awesome zones. I hope this makes sense as to what i'm asking. any help would be greatly appreciated Thanks so Much ~LL~ |
Heres one I was using in Nexus to teleport people to nektropos..
Code:
sub EVENT_SAY{ |
Quote:
Thanks again Sakrateri for everything ~LL~ |
You can also change the zone line in your DB under zone connection, were I set up my zones. you have to get the loc. and zone ID.
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ok i found i think what i'm trying to do, Its similar to what Angelox did with ships.
But when i copy and paste his proximity quest and name it after an npc there it does nothing? this is the one I used from his quest Code:
# Zone to Timorous event Thanks so Much ~LL~ |
Ok got it to work now, was a typo on my part where the zone id and xyz are i used a period instead of a comma. Now i have connected the new zones, works flawless. Thanks for all the info guys, Great group of people in this community.
Thanks ~LL~ |
I have 2 questions.
1) After using the movepc function, will the quest keep executing? IE, can 1 quest port someone to nexus, then later port them to pok? 2) What is the best method to move an npc around. Not make them walk to a point, but have them instantly teleport to a position? |
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for 1) i'm not sure the quest framework has a "delay" mechanism. what you could try to do is have an npc at the first destination that triggers (via proximity, hail, flag, etc.) and sends the player to the followup destination. maybe issue an enhancement bug for adding a "quest::delay" method if it such a mechanism doesnt exist. if it does, maybe one of the quest guru's could chime in and give some light on it.
== sfisque |
Tested several things to no success. I'm making a new topic specifically for the delay mechanism.
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Quote:
Code:
my $location = 0; #startingpoint |
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