Question in code
From features.h:
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How hard would this be to fix? I'm not really a coder, yet, but I do like to tinker. I'm sure this isn't something I'd be able to handle, but I'm curious as to how deep this goes and how broken it really is? Regards, Sonic |
Just thinking aloud:
Well, maybe instead of compensating for bad or missing waypoints on the fly someone could modify this code to an auto corrector that runs through all pathings in a zone and generates sql inserts with new/corrected waypoints in a logfile. |
Any head-way into this?
This annoying problem has been around for a while now. Fixing this nagging problem would make the emu so much better. Apparently this problem did not exist in the past. Was it introduced with 0.70? |
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The Z axis problem was fixed a long time ago AFAIK. I haven't noticed it being back. If you're still having hopping mobs, you need to adjust the Z on the waypoints, or possibly put in another WP to make sure your grids are using as close to straight lines (in the z axis) as possible. Keep in mind that Z axis is not 'from the floor'. Mobs of different height have different Z's. So, if you want to make a grid, make your character use a model of the same height. If possible, use the same model and size. |
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It's the grids causing the hopping mobs. I just made some grids tonite that don't hop at all and I have seen plenty of mobs that don't hop that I didn't create. Granted there is a ton that do hop and the server could probably handle pathing better, but it seems to work fine for me if I make the grid properly.
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