#NPCEdit loottable
There's a typo in the command.cpp source that prevents #npcedit loottable (loottable_id) from working.
Fix: .\zone\command.cpp Code:
void command_npcedit(Client *c, const Seperator *sep) |
This is the fixed code? Please, can you point out the typo and what was fixed?
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I'll look at this in the coming days to validate the code.
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This is the fixed code. The parts in red are where it was changed. I'll post the broken code tonight.
Dax |
I have validated your code and understand that your fix here is largely correcting a type, changing "lootable" to "loottable". I will commit your proposed change to the server code base.
Thank you for your contribution. |
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