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-   -   EQ Items sourcing (https://www.eqemulator.org/forums/showthread.php?t=23999)

wraithlord98 12-19-2007 12:42 PM

EQ Items sourcing
 
I've been trying to source in the latest item dump from EQItems. Everything sources in seemingly decent (once you match up the fields). Then when I load up and get the emulator running, I get an error message - something to the effect about "too many items, edit common/Items.h" (I'm posting from work, so I'm not able to post log dumps about the exact error).

The only thing that's mentioned to fix it is posted under this thread (linux support - http://www.eqemulator.net/forums/showthread.php?t=23186) - I made the recommended changes - but it's still giving me the same error. I think the problem is somehow related to a max item listing in the database - and once you're over that max listing it simply won't load the items file (which makes sense, because at that point - you can't summon any items what so ever while ingame even with max admin/gm privleges)

Any suggestions?

wraithlord98 12-20-2007 05:01 PM

The error specifically is:

[Status] EMuShareMem loaded
Error: EMuShareMem: pDLLLoadItems: iMaxItemID > MMF_EQMAX_ITEMS
You needto increase the define in Items.h

wraithlord98 12-21-2007 08:00 AM

Fixed - had to recompile with a higher limitation/max number of allowable items.

John Adams 12-26-2007 08:06 AM

Yes, this is the problem we've all been dreading, knowing it was coming. Hopefully it will not cause more memory issues than we've already discovered.

wraithlord98 12-26-2007 02:39 PM

Really isn't an issue unless you try sourcing in a recent dump from EQItems; haven't looked to see exactly how many items are there.

However, I sourced it to use a 300,000 limit; using a P3 2.0ghz w/ 2048mb ram (nothing special - DDR2) and WinXP - haven't noticed any sort of memory leaks etc as of yet. But on that same note - I haven't really put it into any sort of stress test - right now I'm just toying with things trying to relearn everything since I've been away from the project for so long.


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