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-   -   Evac and #zone problems? (https://www.eqemulator.org/forums/showthread.php?t=24250)

Angelox 01-26-2008 12:32 AM

Evac and #zone problems?
 
Is it just me or did #zone stop working ? I can get it to work with coords added, but all I know is #zone 0 0 0 :).
Also I tried Evac with #castspell, nothing happened, aside from the text that said it was working.
This is with the newest source.

WildcardX 01-26-2008 04:12 AM

This bug appears limited to only the venerable 0.6.2 client. The Titanium client appears to be working as intended.

Angelox 01-26-2008 05:57 AM

I see, well guess me and a few others have to back off a version or two then.

So_1337 01-26-2008 06:19 AM

Ah, shoot. I'd noticed this as well, and even sent Wild a PM about it. I thought it might be just me.

Thanks for narrowing down the cause, at least. And thanks for the work-around, Angelox :)

Angelox 01-26-2008 06:21 AM

We might get it fixed, I'm wishing anyways.

iggi 01-26-2008 11:33 AM

DANG, I don't have titanium, I only have each individual expansion : (

WildcardX 01-26-2008 02:01 PM

We are working diligently towards adding "similar" functionality to the 6.2 client, but at this time it doesn't look like it will be equal functionality. This is because the 6.2 client isn't responding to a packet like the Titanium client is that allowed me to add the zoning feature for evac/succor that is consistent with live.

To add this same level of functionality to the 6.2 client, we'd need to discover a packet that we do not have.

I suspect the best we can do for the 6.2 client is to add an intra-zone movement to the safe coords that doesn't cause a proper zoning of the 6.2 client. No doubt this will mean, that like before, aggro will not be cleared in all situations for players using the 6.2 client.

What does this have to do with the #zone command you ask? The changes I made send a different packed if you just type #zone nexus depending if you are in the nexus zone or not.

Anyway, I hope those of you who have the 6.2 client understand that there may be some limitations in this matter and we do not want to dummy down the new functionality we have achieved for the Titanium client to accommodate the 6.2 client.

iggi 01-26-2008 04:17 PM

I'm not so worried about the extra bells and whistles ad I am about just being able to zone. someway or another I will find a way to get titanium for extras.

So_1337 01-26-2008 06:39 PM

That's the way things go, and there's no need to apologize. It's hard to code for twelve different versions of something, and there's a reason that things stop receiving support after awhile.

The only reason I really cared about finding the 0.6.2 client instead of Titanium was originally because of giants having cyclops heads. Then I heard it was more stable than the Titanium client and stuck with it. Is there really more reason than that? I'll ditch it without too much hesitation, especially if future updates are going to be centered around the Titanium client.

WildcardX 01-26-2008 06:57 PM

We're not talking about dropping the 6.2 client. But I think its fair to say we have progressed maybe a little further with Titanium. This is a problem for the 6.2 client, but I am still evaluating this particular issue and will code the best possible workaround to accommodate both the 6.2 and Titanium clients.

So_1337 01-26-2008 07:30 PM

Aye, sorry. Just saying that I understand if that becomes the case over time. You've got me wondering now if some of the crashes I've seen have anything to do with missing op codes that could be explained by the difference in clients. But nothing to derail this thread with, my apologies :) Your work is appreciated as always.

Angelox 01-26-2008 11:16 PM

Actually, it's not that big of a deal - My dilemma was with Titanium bugs like the twisted head problem and thats all been fixed.
Here's some Titaniums for sale for under 20.00

So_1337 01-27-2008 06:11 AM

Haha. I have it, I just used the 0.6.2 client because I heard it was more stable. Heck, I even just ordered a copy online this week for a friend. I didn't realize twisted heads were fixed! Damn you code wizards and your wonderful voodoo :)

WildcardX 01-27-2008 06:25 AM

I tested one solution that will make both 6.2 and Titanium clients zone consistent with live and identical to one another. I am going to code another solution now and see which one works the best. Either way, I believe I'll commit a patch to this issue tonight and it should be available by tomorrow.

To do this, we are all going to have to live with the zoning message not being correct ("Entering Plane of War" could be displayed instead of the correct zone) during an evac/succor spell as well as perhaps the #zone command.

Angelox 01-27-2008 06:32 AM

Maybe change that text to say a more general message, like " Entering new zone ..."


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