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-   -   types of "bad" zones (https://www.eqemulator.org/forums/showthread.php?t=244)

madborg 02-03-2002 11:38 AM

types of "bad" zones
 
I have characterized three types of "bad" zones so far.

Type 1:
-room is dark
-movement is possible (do #loc to tell)
-inventory command "i" kills the client
[examples: befallen, soltemple]

workaround:
-relog back and room will have light. Command "i" will work.
You will be able to use #goto get out if you need to use coordinates (a coordinate room)

Type 2:
-no movement allowed
-light is fine
-client dies of you use "i"
[examples: soldunga, soldungb, runnyeye]
work around:
-relogin back and you can move. Command "i" works. #goto works of you need it

Type 3:
-movement allowed
-light is fine
-command "i" works
-goto will get you out of coordinate room
[examples: greatdivide]

**added**
a fast way out of some of the coord rooms is to camp and then relog. You will be at the safe coord location.

Drawde 02-04-2002 02:21 AM

Hmm, I haven't noticed most of those errors (apart from starting off in the coordinate room).
I get quite a few random zone.exe crashes, especially when zoning, and also "You Have Been Disconnected" occasionally, but no zones seem to be "bad". Certainly I've visited Befallen quite a few times to check out Z coordinates.
I'll probably check out the Lavastorm dungeons next for NPC Z coordinates, so I'll see if I get any "bad zone" errors there.

Drawde 02-04-2002 07:12 AM

I've just tested out some of these zones, I get the same problems - it must be a bug introduced by 2.1 (perhaps by the zone headers?). In most of the zones you start off in the coordinate room and can't move, #goto displays a message but doesn't work. As you say, Befallen is entirely dark.

madborg 02-04-2002 08:55 AM

type 3 is old. But both type 1 & 2 are new.
What looks like needs to be done is for the zones to get a kick to the head. If you camp and then come back, things are fine. And if you enter the game in that zone already, things are fine.

So its definitely a kick to the head.

Yodason 02-04-2002 08:58 AM

hmm I will try to take a look at this sometime this week....

Yuri 02-05-2002 09:10 PM

How about the zones that still need coordinate adjustments?... i tried zoning into steamfont the other day and found myself in the sky falling to my death over and over and over...

how can i fix these?... i know there are variables somewhere in the database that have this info?

Drawde 02-06-2002 12:39 AM

The "bad zone" bug still seems to be present in 0.2.2, for me at least. Unrest and Chardok both started off stuck at the safe point and crashed entirely when I logged out then in again. I also went to Rathe Mountains (where I was checking out spawns yesterday with 0.2.1) and repeatedly fell through the floor for about 30 seconds until I got the "you have been disconnected" message. #goto didn't work.
Felwithe, Erudin, E Freeport and G. Faydark all worked though, the problem seems to be with non-city zones.

madborg 02-06-2002 11:51 AM

I checked out a couple of places too yesterday including befallen. But I also had a zone crash for sleeper (on a #zone). On relog everything was fine in sleeper.

Did a few other zones with no problem including load and tutorial.

But guess what? I didn't copy the cfg directory to 0.2.2. So that may have had an effect on the sleeper crash. I still don't understand how the cfg files work because I was able to zone without them.

Yodason 02-07-2002 08:41 AM

I have confirmed that this exists, Has anyone changed trying changing safe point cords?

Shawn319 02-11-2002 06:23 AM

I'v had this problem at least 3 times (Type 2). usually in a fully populated zone and almost always after /zone out and back in (ie. zone into Akanon, zone into dreadlands, zone into Akanon and get "Type 2" bad zone). Another symptom of type 2 is very bad framerate and/or high ping.


Just my observations..



btw i had type 2 bad zone in Akanon, Rivervale and Sleeper (Isolated and not repeated).

Shawn319 02-12-2002 10:59 PM

Just got "Type 2" again. this time i was zoning to Guktop. I zoned in and i couldnt move, i used #goto 0 0 0 and all it did was crash (memory error).. so this is still not fixed with 0.2.3

madborg 02-14-2002 09:31 AM

I will make another pass through the various zones once things settle with the recent EQlive patch. Maybe this weekend.

Shawn319 02-15-2002 08:44 PM

Now it seems Arena has bad texures or mdoels in it.. when i walk around everything is wierd and sometimes it just shows sky all around me depending on which way i look. anyone elce get this problem?

Minara 02-16-2002 10:33 AM

Yeah I'm getting that problem as well Shawn.. That happens in sleepers too for me :(

magnav0x 02-26-2002 02:51 PM

Like the curious idiot I am I did #zone cshome and now my poor drood is stuck in a non existant zone, crashed me out of eqw because the server map was not available :( time to resummon all my gear.


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