error unable to load eqtime.cfg
how do i fix this?
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create a text file called eqtime.cfg and put it in your c:\eqemu folder. Put this in the eqtime.cfg file:
1000 4 26 1 2 1600930 1196215337 |
I used this same file and it worked fine. But can someone break down what each number refers to?
Thks. |
ok thanks alot not one more question is there a way to auto load zones where i dont have to start them manually?
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you shouldn't need to manually load a zone. your start.bat file should have a line:
start eqlaunch.exe zone and in your database the table: launcher should have name=zone and dynamics=5 and this should be all you need. This will have all your zones be dynamically loaded when you zone to them. If there are particular zones that you want to be running at all times (static zone) then enter them into the table launcher_zones for example the Plane of Knowledge zone would be: launcher=zone zone=poknowledge and port=0 |
i just want to have it load the zones auto
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Quote:
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dunno, I copied them from another post about eqtime.cfg. It does seem to set the date and time but it never changes or updates so it's always the same time at server startup.
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It looks like support for eqtime.cfg was added back in 0.3.13:
Quote:
Code:
1000 In-game, the time is showing as Sunday, January 01, 3100 - 3PM. So, the 3100 (6th line) seems to correspond to the year. I would assume that the first row is the binary form of the day of the week, and the 2nd & 5th rows are the month & day. Everything else I'm not sure about. The best thing to do would be change some values & restart the server. Worse case scenario, you have to change it back :-) |
my file hasn't changed since december 2007 when i created it. how is yours getting updated?
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I have also noticed that the time will change depending on the zone you are in. I have seen 3100 and I have also seen 0000.
I wish this could be clarified as I would love to see the time system work properly. |
I did a little poking around the source, and discovered there is actually an eqtime.h & eqtime.cpp. The header doesn't really help, but I did find this:
eqtime.cpp Code:
138 bool EQTime::saveFile(const char *filename) Code:
EQTime Version (should be 1000) Quote:
I wonder if this means instead of using quest to handle spawn changes for different times of the day, if the spawn_events table in the DB can actually be used. |
Any confirmation that the time is updated in the config file so that upon reboot all EQ time is not lost. Has anyone tested with static zones?
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