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aequitus 03-15-2008 02:35 PM

Experience Rates?
 
Hello everyone,

I was wondering if I could get some opinions on experience rates, progression, and all that jazz from you guys. I'm trying to tweak my private server to have fast progression, but not *too* fast. I noticed each individual zone has it's own XP modifier, and then there's the XP/Group XP/AA XP rules and variables.

I've noticed that if I set the XP modifier rule higher, to say 3.0, it's pretty good in the lower zones, but the second I hit Crushbone, which has a 3.0 modifier of it's own, I practically fly through 10-20 in like twenty minutes.

Is it better, in your opinions, to set a lower xp modifier rule, and keep the zone xp modifiers the same, or set the zone xp modifiers to 0.10 or something like that across the board, and have a higher XP modifier, thus giving the same general experience rate across the board? (Maybe tweaking that a bit for individual dungeons or whatnot..)

Your input is greatly appreciated and anticipated.

Thanks!

ChaosSlayer 03-15-2008 03:05 PM

well SOE originly gave each zone an XP modifier to drag players to them, or as a trade off for worse loot.
In case of the private server, I would set all zones to 1.0 (efectly normaly XP)
and then just play with player XP the way you like.
Otherwise you will have to adjust everysingle zone manualy and there is realy no point of going that way.

RamsiMage 03-16-2008 09:55 AM

So whats the diff between the RULES and VARIABLES rates? Do they "stack" or which has the final sayso when it comes to the exp rate?

GM Harmen
Realm of Onuris
PEQ Custom Underconstruction

Semedaien 03-16-2008 12:42 PM

RUles = Regular XP
Variables = Group XP, read the description in the table :P

Rules Table:
__________________________________________________ __
|ruleset_id___________|rule_name_____________| rule_value|
|0__________________|Character:ExpMultiplier__|1.0 _______|


Variables Table:
__________________________________________________ __________
|varname___________|value____________| information_____________|
|GroupEXPBonus_____|.20______________|Experience Multiplier. Inc...|


Hope that answers your questions.....

RamsiMage 03-16-2008 03:53 PM

Ok.. I miss spoke my question. Let me try that a different way.

Lets say everything is set to 1.0 (all exp options in all tables).
Now I kill one mob that gives 1000exp points.

in RULES I jump it to 2.0
I would expect my exp for that same kill to be 2000exp right?

Now let say I set VARIABLES / EXPMod to 2.0 ontop of my RULES setting.
Would I then get 4000exp for that same kill?

Lets complicate it one more time (both from above are 2.0 still) now add in the VARIABLES / AAXPMod set to 2.0
Would I then get 8000exp with AA set to 100% ??

The same question is for group too.. do all these options stack?

Thks.

ChaosSlayer 03-16-2008 04:00 PM

as far as I have noticed- yes they all stack up.
and individual zone XP modifier too

Semedaien 03-17-2008 05:42 AM

I would have to agree with chaos, but you can only count the one from variables if your in a group, and you have to also divide it between the # of group members/level differences.

aequitus 03-18-2008 05:28 AM

Thanks for the input, folks.

I'll likely blanket set all zones to 1.0, and the xp modifier rule to 2.5 or 3.0, and see how it all works out.


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