S3D / Map File Format?
I'm working on a small project, and have the following question:
Does anyone happen to have a reference to or hard copy of the Everquest map / S3D file spec? I'm looking to load in an Everquest map in full and use it in another game engine just to play around. I opened up OpenZone and looked at the 3SD.pas but have two problems with that direction. 1) My pascal is fairly week (mostly a C/C++ developer)- so it takes a while to break it down. 2) I want to be sure there is no other information missing 3) It's only lightly commented. The old sources that I would expect this format to be posted on don't exist anymore for whatever reason, and running up really dry on searches. |
Editing EQ maps is something this community has stayed away from, would be too easy for someone to make a tunnel where one dont go, or bridges in POA etc.
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I see-- Reasonable concern.
So, that means that there is no server-side boundry checking? That would make sense due to the expensive nature of such a check. Hmmm, well that really hampers my project a bit. Would posting/linking the format on the forums violate any rules, making this request futile? I'm not looking to edit the maps at all, just copy them into another format. Is there a converter (consumeable as a library) that turns the map into a consumeable and documented third party format? |
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just curious |
You can convert the zone into a .obj 3D file. (no textures) with zoneconverter - if that helps.
GeorgeS Quote:
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Thanks George!
Does anyone happen to have a copy of eqengine or openEQ floating around? |
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Perfect! Thanks, this will be enough.
After looking at that and openzone, it's got enough information via code to complete the exporter. Appreciate the help! |
Bridges in POA, now that would be something.
What I'd like is a release of PoK with a huge reduction in poly counts, mainly because PEQ doesn't set the clip down and fog up in that area. |
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