CaveDude Db question?
Just curious - whats up with no doors in entire Erudine ? :cool:
I have DB files as off Febrary this year, was very surprised to discover that there is not a single door in Erudine. Teleports work however |
I put them in a while ago, use the newest CVS.
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I will thanks, thgout mine should only have been 2 month old :cool:
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2 months is a looooooong time in my world ;)
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mmm I just got Db of your site - projecteq - no doors in Erudine :???:
could you just post insert statement for Erudin doors please? |
The release won't have it, you need to use CVS: http://eqemulator.net/forums/showthread.php?t=23536
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downloaded it - ist all system files and no data :confused:
there isn't even items.sql here... EDIT: ah nm , its inside the zip file |
Cavedude,
one more question. Vex Thal - I don't remember VT having any "zone lines" on life. When I was with raid, we could travel all down the coridor, and you could only zone out by clicking the pedestal at the end. - but here I am been zoned back to UP long way before I hit the end of the coridor |
It has to be that way to get around a bug at the VT zone entrance.
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could you please give more description of this bug? I realy would like to know.
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If I remember correctly, the zone seemed to have built in zone coords because if you zoned in at the normal place, and run forward, you'll just get bounced back to the zone in point, over and over. This happened without any zone_points specified in the db. So, WildcardX set up the current system which ports you in after this area of the zone to get around it.
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ah I see - I remember this bug. Oh well.
thank you Cavedude |
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