Problem With Invis / Hide&Sneak
So recently, my computer had a little mishap, and I ended up having to redo my EQEmu and database. I didnt use the same files I had before, which were a bit older, I ended up completely updating to the newest version... But now im having some serious issue with Hide & Sneak and Invis. Basically, its broken. On my 80 rogue, I cant hide/sneak past a bunch of level 50 mobs that arent supposed to see invis... And on my 30 druid, I cant Invis past mobs that arent supposed to see invis. Ive been testing it out in a few areas and its definately broken. Mainly, with my 30 druid, and 30 rogue friend, in Frontier mountains at the Giant fort, He cant hide/sneak past anything, they all see him, and I cant invis past anything. With my 80 Rogue, I cant hide & sneak through Plane of Hate, which is totally wrong. Now the only errors Im getting are this
Code:
[Debug] [WORLD__CLIENT] New connection from 192.168.2.2:4845 |
Also Im having an issue with Hide/Sneak where when you enable them, you walk INCREDIBLY slow. I mean slower than normal... Like really slow. And its not like it used to be before I had a little problem. Any way to speed that up a bit?
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Can't say why your having the invis and hide/sneak errors, but your log above is normal. It is searching the different opcode confs until it finds the correct one..
I have wondered why it can't just search Titanium now and leave off the others, particularly Anniversary.conf. If it's not supported, why does it even exist? |
Opcodes have nothing to do with this - what you see is the server trying to determine what client you have.
They probably have sneak working as it should be; on live, when you used sneak, you walked very slow. I used to get someone to Sow me, so I could walk normal at least. Also I think as you got better with the skill, you walked a little faster. The settings for hide and sneak are in the database table NPC_TYPES. When I made some querys to fix see invs and invis undead, since I never really played a Rouge or used hide and/or sneak, I left them alone or changed little. But you can fix and post for us to share - It's very simple; this query will tell you what the hide situation is in Plane of hate; Code:
SELECT name, see_hide, see_improved_hide FROM npc_types WHERE (ID>=76000 AND ID<=76999); Code:
UPDATE npc_types SET see_hide=0, see_improved_hide=0 WHERE (ID>=76000 AND ID<=76999); Probably the best thing to do is to default all npcs in the game to not see through hide; Code:
UPDATE npc_types SET see_hide=0, see_improved_hide=0 I clearly remember Kunark Forest Giants seeing through invis or invis undead, so I set them that way. Anything I could remember, I set, and the rest defaulted to "0", I had hopes that people would post fixes and better this - but that never happened. |
Well I played a Rogue to max level on live and Hide/sneak NEVER made you move slower than a walk. and I mean its like im ensnared. Its bad. Ah well. Anyways, I ran the queries I found in your other thread about this and basically made all monsters unable to see invis.
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Quote:
If you make all NPCs not see Invisible, then you are killing the challenge in the game, which is already too easy. I remember running through FM with INV on; everything went fine tell I ran too close to a forest giant, I'd get knocked by him, INV was off, now I had all the NPCs in FM pounding me, tell I either found a zone or got killed. This is FM: A place that is somewhat unsafe and you risk getting killed if you go there. You had to have a plan and some skill to play there and stay alive. Take away the risk of getting killed, and it gets too easy and boring. Make yourself a GM and give all your friends GM powers (that's the ultimate "game too easy" way), A week later everyone is gone, and so is the server - I know because I've been there. |
Yeah, well I had to start somewhere, cause it wasnt like one specific area... it was everything. And in FM, as a rogue, I could run anywhere in there and not get caught. Anyways, im slowly putting things back to the way they should be.
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