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-   -   ::scribespells() up to X level? (https://www.eqemulator.org/forums/showthread.php?t=25027)

Asphixiate 04-19-2008 02:40 AM

::scribespells() up to X level?
 
I have a simple scribespells quest functioning, but I am wondering if it is possible to make it only scribe up to only level 50 spells?

Thanks.

Asphixiate 04-22-2008 05:32 PM

Well let me approach this a bit differently.

if my perl script is:

Code:

sub EVENT_SAY
{
if ($text=~/Hail/i) { quest::say("Hello, $name.  If you would like, I can [scribe] all of your spells up to level 50.  After that, you will have to find any remaining spells on your own!"); }
if ($text=~/scribe/i) { quest::say("Very well, here you are $name!");
quest::scribespells(); }
}

is there a way to modify this to do the following:

if pclevel < 50 then:

Code:

if ($text=~/Hail/i) { quest::say("Hello, $name.  If you would like, I can [scribe] all of your spells up to level 50.  After that, you will have to find any remaining spells on your own!"); }
if pclevel > 50 then

Code:

if ($text=~/Hail/i) { quest::say("Hello, $name.  You are too high to have any spells scribed!"); }

If someone could spell this out for me, that would be awesome!

Thanks

trevius 04-22-2008 05:39 PM

This is a pretty simple quest. The following should work perfectly for you. Let me know if you have any issues with it.

Code:

sub EVENT_SAY
{
if ($text=~/Hail/i && $ulevel <= 50) { quest::say("Hello, $name.  If you would like, I can [scribe] all of your spells up to level 50.  After that, you will have to find any remaining spells on your own!"); }
if ($text=~/Hail/i && $ulevel >= 51) { quest::say("Hello, $name.  You are too high to have any spells scribed!"); }
if ($text=~/scribe/i && $ulevel <= 50) { quest::say("Very well, here you are $name!");
quest::scribespells(); }
}

In the future, you might want to check the quest wiki. It has a TON of great info related to quests.

Here is the link:
http://www.eqemulator.net/wiki/wikka...=QuestTutorial

Asphixiate 04-22-2008 08:03 PM

great thank you trevius, wasn't sure how to structure it.

Asphixiate 04-26-2008 04:14 AM

Is there a reason this doesn't work? (I want to exclude the pure melee classes from scribing discs).

Code:

sub EVENT_SAY
{
if ($text=~/Hail/i && $ulevel <= 50 && $class != 'Warrior' || $class != 'Rogue' || $class != 'Monk'){
quest::say("Hello, $name.  If you would like, I can [scribe] all of your spells up to level 50.  After that, you will have to find any remaining spells on your own!"); }

if ($text=~/Hail/i && $ulevel >= 51) { quest::say("Hello, $name.  You are too high to have any spells scribed!"); }

if ($text=~/scribe/i && $ulevel <= 50) { quest::say("Very well, here you are $name!");
quest::scribespells(); }
}

the above actually breaks the script entirely, no one is able to trigger the hail event.

AndMetal 04-26-2008 04:48 AM

Quote:

Originally Posted by Asphixiate (Post 147824)
Is there a reason this doesn't work? (I want to exclude the pure melee classes from scribing discs).

Code:

sub EVENT_SAY
{
if ($text=~/Hail/i && $ulevel <= 50 && $class != 'Warrior' || $class != 'Rogue' || $class != 'Monk'){
quest::say("Hello, $name.  If you would like, I can [scribe] all of your spells up to level 50.  After that, you will have to find any remaining spells on your own!"); }

if ($text=~/Hail/i && $ulevel >= 51) { quest::say("Hello, $name.  You are too high to have any spells scribed!"); }

if ($text=~/scribe/i && $ulevel <= 50) { quest::say("Very well, here you are $name!");
quest::scribespells(); }
}

the above actually breaks the script entirely, no one is able to trigger the hail event.

Change != to ne and it should work fine.

Perl is a little ... different with string comparisons (especially compared to PHP). Check out this page for the specifics.

Also, you'll probably want to put all of the checks for classes in parentheses, otherwise your order of operations might cause some problems:
Code:

if ($text=~/Hail/i && $ulevel <= 50 && ($class != 'Warrior' || $class != 'Rogue' || $class != 'Monk')){
Hope this helps :-)

trevius 04-26-2008 05:52 AM

Though, this is something you shouldn't really have to worry about. Pure melee classes learned from the spell scriber don't actually work ask a disc. They either need to turn the tomb into their class GM the same as live or you would have to enable the #traindisc command. The spell scriber won't train any real discs, but it will train spell versions of some discs for hybrids.

Asphixiate 04-26-2008 12:01 PM

Hm, still doesn't work. Not a big deal though since they don't actually learn anything from it like you said trevius.

Thanks

kovouau 04-26-2008 02:40 PM

can try using quotation marks instead of '.... "Warrior" instead of 'Warrior' for example


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