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-   -   problem with textures (https://www.eqemulator.org/forums/showthread.php?t=25404)

Cripp 06-05-2008 06:32 PM

problem with textures
 
When i try and use my own textures i get these kind of results..
http://www.nugblazers.com/files/zones/EQ000164.bmp
-------------------------------------------------------------------
http://www.nugblazers.com/files/zones/EQ000165.bmp

sometimes they show randomly but not all of them..

what am i doing wrong ? :\

Scorpious2k 06-05-2008 07:34 PM

I don't know if this is your problem BUT textures must be sized as a power of 2.

32 X 32
16 X 16
2048 X 1024

they don't have to be square, but sides must be a number that is a power of 2 ( for those mathematically challenged: 2 4 8 16 32 64 128 256 512 1024 2048 4096)

Also, you must EXPLICITLY give a texture, if it uses a default (usually the last texture ysed) I have found things get unpredictable and weird.

Cripp 06-05-2008 08:03 PM

OZ runs pretty strangely for me, especially 8.3.. i have to like spam click to make it load faster at times lol and some other stuff behaves strangely

Scorpious2k 06-05-2008 08:12 PM

Quote:

Originally Posted by Cripp (Post 150148)
OZ runs pretty strangely for me, especially 8.3.. i have to like spam click to make it load faster at times lol and some other stuff behaves strangely

It is sluggish, and doesn't seem to do shading/shadows right.

It is also a memory hog. If you have less than a GB or are running enough to leave OZ only 500MB or less, it will D R A G G G your computer to a halt. If you keep it the focused window, and give it time to balance out virtual memory, it is usable.

quadroplex 06-06-2008 09:52 AM

Ive had similar texture problems like this but only when I imported a quake3 zone

Windcatcher 06-08-2008 02:25 PM

Make sure that texture caching is OFF in your client. That's pretty important.

Cripp 06-09-2008 05:07 PM

i figured out my problem.. the texture files werent 24 bit they were 256 colors / 8 bit


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