Upstream Bandwidth
How much Bandwidth is used per client on average? Anyone know? Trying to figure out how many people I could have playing off a server hosted off my cable modem at once without actually having all of them log in.
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It ranges something like 2MBs - 5MBs per person.
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Anyone who knows the actual number?
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LOL, I think he means 2-5K, not MB.
When I had 512k up, I could handle about 60 players before there would be serious connection issues. Now I have 1MB up and I get around 120+ before it starts getting really bad. So, going by those numbers, I would say you want around 8kbps or so per person. |
Thank you, sir. I would be able to handle a theoretical maximum of 32 persons.
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Yeah, K, I'm an ass.
If you have a bunch of people in one zone, it's going to be more towards the 5kbs range, for each person in the zone. I think that's how it works. |
Thank you.
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I dont feel like looking back into the past threads dealing with this, but ...
They are both correct... around 5MB for the first person in each zone.... then 5-10 K for each additional.. There are ways to get it to be lower numbers.... run Linux.... optimizing the DB.. optimizing the code etc.. |
No no no no no no no.
Sorry, I should have been more clear. I didn't need to know how much system memory is taken up by each copy of zone and each additional client. I was just wondering how much actual bandwidth -- upload/download -- is taken up by each player, so I could determine approximately how many people my pipe could handle before lag from lack of bandwidth would start to become an issue. At 5 MB per copy of Zone for the first player in it, I could have around 100 zones up at any one time. Since I plan on restricting to the first two expansions, I don't think I'll have much of a problem with too many different zones up at once. |
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