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-   -   Adding BOT Code and Compiling (https://www.eqemulator.org/forums/showthread.php?t=25474)

Aramid 06-15-2008 10:43 PM

Adding BOT Code and Compiling
 
I am trying to add all of the 1110d fixes into the Bot code and all goes well, but I can't seem to get it to compile using VC++ Express 2005 and have the Bot Code work. It compiles fine on Linux.
In the VC Express, I get no errors. I have added EQBOTS in the C++ PreProcessor Section and it shows up in the command line section. I choose Release|Perl as my option when checking the preprocessor and when I compile it. All the files are there for the bots. I thought maybe I was doing something wrong when I combined, so I only compiled the 1110Bots Src and I get the same results. Everything else works, quests, zoning etc...
Do I need to do something else to activate the BOT Code when compiling in Windows in another area?

quadroplex 06-16-2008 09:56 AM

can you post a zip of your source so I can try compiling it with the full version of visual c++ 2k5 and 2k8?

Aramid 06-16-2008 12:48 PM

You can find it here on this page of the BotCode Thread. It's what I used to try to compile it in VC++ 2005 Express without any changes, it's on the 3rd message down.

http://www.eqemulator.net/forums/sho...=22667&page=39


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