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-   -   Quest/dialogue question (https://www.eqemulator.org/forums/showthread.php?t=25607)

knight1080 07-01-2008 09:04 AM

Quest/dialogue question
 
Hey again, all. I've had my server up for about a week now with virtually no major problems -knocks on his wooden desk-. The following are just minor issues//bugs I've found over the past few days:

--Hails and quest diologue are nonexistent, seems as if they aren't even loading upon sever startup.
--Detrimental spells (snare, root, nukes, etc.) don't land. They begin casting, but fail or are interrupted before they hit (and I figure it might as well be said that I was not engaged, nor being attacked during casting).
--Also, I'm just curious--is there a certain way to spawn specific NPCs in-game? Say that I killed a particular named//boss and I wanted to spawn him again, how would I go about that? I know there are commands such as #dbspawn and #npcspawn and such, but fishing through all the ID numbers is a bitch. Alls I'm saying is #repop can kiss my ass.

I'm going to be searching around the forums and what not, but I figured I'd just toss this up and see if anyone could point me in the right direction.

Thanks a bunch guys, you're awesome.

Andrew80k 07-01-2008 09:49 AM

Do you have the quest pack installed?
Do you have the Maps installed?
Take a look at the GM commands there is a #spawn command.

knight1080 07-01-2008 10:05 AM

Yes for the quests, yes for the maps.

And what I'm looking for in particular regarding the #spawn line is a way to spawn templated NPCs, such as bosses and what not. I just found the model index at the end of the PDF server setup guide, but that just shows how to spawn empty NPCs.

Andrew80k 07-01-2008 10:55 AM

Ok. Do you have the plugins installed? Check your quest logs to see what you're getting if anything. Are your maps installed in the right place?

knight1080 07-01-2008 11:10 AM

Solved the spell problem--the map files were in a .tfg, or something along the lines of that at least, file extention--recopied, and that fixed 'em.

Which plugins are you referring to? I see there's a plugin folder in the server directory--got four PL files in there--check_handin, check_hasitem, guildmasters and soulbinders.

Andrew80k 07-01-2008 11:20 AM

yep, that's correct. Did you check your quest logs? Were there any?

knight1080 07-01-2008 11:32 AM

Er..I hate to sound like an idiot, but I've got a log folder full of documents in the server folder, but I'm not too sure what ya mean by quest logs. Would they be in the quest folder?

Andrew80k 07-01-2008 11:40 AM

Nahh. They have the word quest in the filename. What version of Perl are you using?

knight1080 07-01-2008 11:41 AM

5.8.7, build 813.

Andrew80k 07-01-2008 11:45 AM

Open up a command prompt, navigate to the quest directory and pick one of the zones, cd into that directory and try running any of the quests by hand, ie perl quest.pl let me know if there is any output.

knight1080 07-01-2008 11:52 AM

C:\EQEmu\quests\codecay>perl #Bertoxxulous.pl
(nothing)
C:\EQEmu\quests\codecay>#Bertoxxulous.pl
(nothing)

Was thinking the pound sign might be throwing it off, so I tried another, to no avail.

Andrew80k 07-01-2008 11:56 AM

Nothing is actually what you should see. I was hoping to get something that would narrow your issue down. I seem to recall having the same problem as you when I first set mine up. Unfortunately, I don't recall my solution. Did you check your logs?

knight1080 07-01-2008 12:00 PM

No outstanding errors. Question--we're only supposed to have two apps opening via the start.bat, Zone and World, correct?

Andrew80k 07-01-2008 12:06 PM

I run minilogin out of mine too. But, yeah, for the game part. Let me poke around a bit see if I can remember what my issue was.

knight1080 07-01-2008 12:10 PM

Thanks man--just tried resourcing the quest files, and nope.


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