zone crash port jump
I been looking at the problem with zone crash port jumping and i think i figured out a way to make it stop. if it where to load each port for each zone from the config file there wouldent be any issue anymore. we could assign each port from the config file wouldent be so bad theres only about 400 zones total and most of us dont even use that many. with this change we would be just a hop skip and a jump away from running zones on multi servers.
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Even better would be to make the port setting in the Launcher_Zones tables to actually work. You are supposed to be able to set a port there for the static zones to use, but it doesn't actually use them.
If you can figure out any way to make port assignment actually work, I think that would resolve the issues with running multiple zone servers on the same LAN. And, if you can get it working, I would gladly write a wiki on how to setup multiple zone servers. Everything is already in place with the exception of how ports are assigned by eqlauncher. From what I have heard, it would take quite a rewrite of the launcher for the zone assignment to actually work in a meaningful way instead of it just using the next available port. |
if we where to replace the following code.
Code:
uint16 ZSList::GetAvailableZonePort() Code:
uint16 ZSList::GetAvailableZonePort() |
Ultimately, it would be nice if it could pull the port information from the config file in this section:
Code:
<zones> Code:
<zones> Then, the Launcher and Launcher_Zones tables should just need to have these zone servers added to them. |
have to stop the port jumping with out it doing multi zone servers would be imposible.
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As long as they are jumping within the specified range of ports for each zone server, it would be fine. Though, it would be nice to have the port assignment a little more organized.
The way you are mentioning would probably work, but it I think it would still need to pull the port ranges from the config file instead of forcing it to load starting at 7000 and up. |
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