Telnet and broadcasting
I'm writing some code to broadcast to the server through a tool i'm working on.
Using the following code it works Code:
Dim lReturn As Object So I tried this: Code:
Dim sock As System.Net.Sockets.Socket [DEBUG] [WORLD__ZONE] New TCP Connection from 0.0.0.0:0 [DEBUG] [WORLD__CONSOLE] removing concole (!tcp -> connected) from 0.0.0.0: I then tried this: Code:
Dim ip As New System.Net.IPEndPoint(System.Net.Dns.GetHostAddresses(My.Settings.BroadcastServerIP)(0), My.Settings.BroadcastServerPort) [DEBUG] [WORLD__ZONE] New TCP Connection from 0.0.0.0:0 [DEBUG] [WORLD__CONSOLE} removing concole (!tcp -> connected) from 0.0.0.0: in the World.exe window Any thoughts from the developers on a possible solution? The easiest would be to turn off the auto-lock on the computer, but I'd prefer not to. (if this is the wrong area to post - please feel free to move it) |
Ive got a gui that ive been working on for a bit that handles all that it does the same in world but it works fine its in c#.net though not vb.net
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i was watching in game to see if it broadcasted or not and it never did (when the ip 0.0.0.0:0 came up).
.net is pretty much the same all the way round - just minor syntax changes if you wouldn't mind sharing the broadcasting portion of your code i'd appreciate it. |
yeah ill just give you my whole gui provided you dont release the source ( dont want someone using it to cheat on servers taht aint their own and im sure someone will figure out how lol) Let me upload it and ill pm you the link
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Thanks - i greatly appreciate it! And I won't release the source.
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