#scribespells <level>
Code:
} very horrible way to do it.. but adding spelllists for every class world take a lot of mem.. on every zone server..can't make files when zone reads, because then each zone does it.. |
Good idea!
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It works, mostly
It puts all of you spells up to 50.. with a few UNKNOWN SPELLS(i think I got rid of them).. but then there are many spells such as Manabolt.. Mechanic Dislocation I-X.. that I cannot find anywhere in the spdat.eff file.. also.. some others spells get thrown in.. such as Thunderclap.. which is a wizard spell.. to a shaman.. obviously, there is more than just spdat.eff at work here.. need more research ED the client is using spells_en.txt for local display.. so spells that aren't in spdat.eff.. but are blank or otherwise invalid, will be displayed differently to the client.. which uses spells_en.. interesting.. |
Nice. Will make alot of people happy when they don't get castspell and have to summon all their spells.
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Summoning + Scribing spells up to 60 is ridiculous! It can take an hour. #1 reason I DO NOT play casters, at all.
Hope this will be implemented soon! |
yayay. use this on FH server.
All i can say is... PWN :D |
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