PEQ loot tables
I need to get working on loot tables in the zones that haven't been finished in the PEQ database... Has anyone gotten any of it done and willing to share before I get started? I'll be posting them zone by zone if anyone wants them.
Thank you, |
I was adding some general drops, with no balancing, for named in Txevu, Tacvi, Riftseekers, Qvic, and Anguish, but didn't get finished. This is what I have so far:
npc_types (all commented out right now) Code:
-- Txevu Code:
-- Txevu Code:
-- Txevu Code:
-- Txevu Code:
-- Txevu Anguish Qvic Riftseeker's Tacvi Txevu Hopefully someone can use this to pick up where I left off :-) |
You could probably mine Allah's for all this info if you were really serious about getting this all in there. I've considered it myself since I've mined it for stuff before. Unfortunately, I'd have to rewrite the code since it got lost in a hard-drive crash about a year ago. I might look into it and see what I can come up with.
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start here; http://eqbeastiary.allakhazam.com/zonelist.html then choose the zone an mob , you shouldn't get blocked. same goes with quests an all. They have a mild way of getting you to pay, but at the end, you can get access. I don't know if you noticed, but some of the PEQ zones in Omens are 'overspawned' and need pruning. I have a few Omens zones I built, with named, loots and all, only needs to be ported over to PEQ. The over spawned zones are not so in what I have. |
How's the process to move it to PEQ? I have to say, I have always liked your database more than PEQ... but the added complexity, and the fact that it doesn't meld well with what most people are using makes it difficult to adapt to. It's hands down more complete and accurate, you can see that in just the simple size of the database... but few have adopted it.
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Yeah, anything past GoD is way over grown because they were populated with several logs. It's much easier to destroy than to create is the theory behind that. Some of the GoD zones too, but most of them are cleaned up on my local copy of the DB. The Elementals are done enough that aside from finishing off the hell that is potimeb (EVERY NPC in that zone is scripted), I have begun privately working on GoD so I can put zones up and let the PEQ team sink their teeth in.
LDoN needs to be skipped obviously. Without instancing, some zones in GoD/OoW will be problematic as well (Yes, Perl can be used to instance but I do not want to do that), so it looks like GoD and OoW will be done at the same time so at least combined we'll be getting a whole new expansion. I didn't want to make any official statement until after the PoP/LoY final was released, but there is no harm in doing so now. After the scripting that went in PoP, both expansions will be cake. PEQ currently has almost 80% of the quests up to LoY complete, with many of the GoD quests in, and the only real quests OoW offer are the new epics. So we could quickly find ourselves in very good shape. The scary bit is after OoW we only have DoN and DoD and then we're done with what our client can support. It would be cool if we all started working together, as it seems we all have similar goals at this point. Really, PEQ is open game for anything OoW and below at this point. |
There are a few zones (Omens) that were properly spawned before they got replaced, and is what I used - If we could bring all those back, I would have a good start for you (may not be perfect, but I think a lot easier). I had given up on Omens and PEQ, since it seemed the players there did not want it, and the older policy was there would be no Omens.
What I had originally done was start at Bloodfields (starting point), and work my way out. I really don't think Omens was that big of a deal, or any 'super-loots' were available, but then again, I never raided so I don't know that aspect. What was a lot of fun was things like camping the Auguments, then converting them Via skill crafts to something better. Also the way things dropped there was pretty cool to. Cavedude, if you want what I have, I'll port it over for you- have everyone else hold on a few days tell I get it all ported, then they can take it from there. |
This is awesome! I'll hang on and see what you two can cook up, since my stumbling around would only get me into trouble anyways. If there's anything I can do to help, please let me know. I can try and get some data from live by going to these zones if that would help.
What I have seen so far in data mining at ahlakazam is that they don't do much loot listing, and with my inexperience with adding it, I don't think I would do it justice for chances anyways. |
Well, I guess i did more than I thought I did to PEQ and Omens zones - I must be a candidate for Alzheimer's, as I can clearly remember everything i did when I was young, but recent suff, just blows away and gets fragmented.
Anyways, everything I had is already added to the zones, and I will send some quests to Cavedude that will enable travel to those zones, and I think I have one or two more someone made for me. Here's an outline of what I did harbingers was my first, I played/camped in there so much, I had the place wired. alls that what was needed there seemed to be the spells, and i fixed them up this morning. draniksscar pretty much detailed with drops, named etc. bloodfields playable also with drops (don't remember how much I did). causeway same as bloodfields. Cavedude, you can probably start with the above four zones, I think they are playable - we must have already ported everything there. The rest are spawned, have aggro, gridwork, but need much work in loots, and what not. I had made some very detailed lists of tradeskill drops there which later on I renamed and used all around other Omens zones; 'flow stones'(mudflow stones, starflow stones, waterflow stones, etc, I think drop throughout Omens, but I only added them to where I was sure. here's a few more that i can remember; slugworms (vital for shamans working on flowstones) Magnetized gear (used for making some real nice armor) Here's the 'big picture' on what I understand drops work in Omens; named mobs always drop something; they have a rare drop and a common drop ( i set rare to 10% and common to 90%, and that's debatable) there is also a third set of ultra rare drop (3%?) that is zone wide among all the named. for example Harbingers is Cloak of Discordling Skin Sash of Discordling Flesh Bracer of the Beaconguard I camped there for months and managed to land one: Sash of Discordling Flesh now people will argue over who drops what ultra rare, but this is the way I think it works. then there are things like slugworms (ultra rare), 'flows tones (pretty rare), that can drop anywhere in a number (if not all) Omens zones. I would suggest you all start with the first four zones, there still are details that need ironing out; In Harbingers, theres a quest at the top of the spire that involves raiding, and a few more. all the others I'm sure could use more details. What I did was start at Draniksscar and work my way out (Draniksscar is the entry point to Omens), you probably should do the same ( that way you will have 'attached zones' players can zone into). Also, if you want to make 'official stuff' for PEQ, you need to stay in touch with Cavedude, things like the ids and numbers in PEQ DB change all the time. PEQ is a team effort , so you can't cross with other peoples work. You should present Cavedude with an 'sql update' of what you have to add. I used GeorgeS Sql Browser (and wordpad, and kwrite!) for most every 'sql update' I made for Cavedude - I like it because it is simple and straight-forward. Also the 'Peq Database Editor' makes a log that has Sqls of work you have done. You can give those to Cavedude |
^Add to above^
Actually, it's omens-wide Dragorns that drop Magnetized and 'Flow stones - slugworms can be any npc. |
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