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-   -   Dancing Hit Points (https://www.eqemulator.org/forums/showthread.php?t=26179)

James76 09-14-2008 02:06 PM

Dancing Hit Points
 
On build 1129, and probably prior, hit points of all values, at least anything over 100hp, they dance around, and I never stay at 100% health. Right now my character is sitting with 99%, bouncing between 35101 and 35215, with no values in between. I haven't started to look for this bug, but anybody who may have seen it, please post for confirmation. I noticed this on other servers, but I don't know if it applies to all classes and/or races.

ChaosSlayer 09-14-2008 08:53 PM

this is most likely cause client calculates how much hp you should have in accordance to build in code, while server only trying to aproximate since exact formulas are unknown.


i have simular problem with mana.

i have a spell which cost 400 mana
my char has 400 mana
when trying to cast i gat : insuficient mana message

i have to wait to med till 430 mana before spell will cast


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