Swift Journey AA
Another relatively easy one that just hasn't been implemented yet.
In zone/mob.cpp, change this Code:
float Mob::_GetMovementSpeed(int mod) const { Code:
float Mob::_GetMovementSpeed(int mod) const { |
I think this might be an easier way to do all of the calculations, since GetAA() returns 0 by default:
Code:
float Mob::_GetMovementSpeed(int mod) const { |
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