Deathblow AA
This was primarily to add functionality for Deathblow, but I also noticed that it uses static percentages for the chance to happen. In the description for Finishing Blow, it indicates that "Non-Warriors must first train one level of Combat Futy to use this ability". That suggests that it is basically a special crit, and as a result, happens more frequently with a higher crit chance. I'm working on a way to have it do just that, but it's going to take some minor reworking the flow of the attack code, so I'll post that later on, once I get it all worked out.
This will just add support for Deathblow. In zone/attack.cpp, change Code:
int8 aa_item = GetAA(aaFinishingBlow) + GetAA(aaCoupdeGrace); Code:
int8 aa_item = GetAA(aaFinishingBlow) + GetAA(aaCoupdeGrace) + GetAA(aaDeathblow); |
All times are GMT -4. The time now is 06:18 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.