Changing Starting Locations
I am checking/changing the starting locations of all the chars. I have found that the evil gnome wizard, enchanter, magician all spawn upstairs in the library. I found the GM's for each class, evil, and did a /loc command. I added the results of the /loc to the start_zones table. Now my 3 start right by the zone to steamfont. I assume it is because the /loc was bad and the server couldn't place them there.
I feel like I am missing something but gets me what it is. One more thing, I noticed they are spawing with both notes, the good and the evil ones. When I look in the starting_items table it lists one with the deity_id of 201, bertox, and the other of 0. Does the 0 mean that all chars of the class/race get it? Also is it part of the client to give the backpack, food, drink and starting weapon. I was thinking I'd want to change that in the future. Lots of question, I did a search and didn't find anything. Forgive me if I missed something. Thanks, |
I'm very new at this so forgive me if what I am about to say sounds stupid.
From my few days of messing around I have noticed when you target an npc and do #spawnfix and #repop zone it will move the npc to where you want it and it will update the X, Y, Z coordinates in the database. Could you perhaps use this method to accomplish what you are trying to do instead of /loc since you think /loc may be giving you bad data? |
I want to note that when you do
/loc you given coordinates in a format Y, X, Z when you do #loc you given X, Y, Z in Db depending on table data mayby stored in either pattern so you need to pay attention if ist Y, X or X, Y |
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That was it guys, I didn't realize the x and y were swapped. Thanks
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