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-   -   Variables ( startzone ) (https://www.eqemulator.org/forums/showthread.php?t=26450)

paaco 10-07-2008 04:00 PM

Variables ( startzone )
 
Posting here since it may or may not be a new bug with the latest CVS build. If it's the wrong section feel free to move it.

Not sure what caused it, but after compiling the revision 60 source today. Any char that starts on my server will automatically zone to the Mines of Gloomingdeep. While that sounds normal they should all go to load2. In my Variables I have startzone set to load2. If that no longer works whats the best way to srt a new startzone now?

So_1337 10-07-2008 04:03 PM

Check the start_zones table if you'd like to change it. That was a recent change to the PEQ database, starting everyone in the Tutorial.

Derision 10-07-2008 04:16 PM

The 'Start In Tutorial' button now works and is probably overriding your start zone setting. If you don't want this, try changing the rule:

World:EnableTutorialButton from the default of true, to false.

paaco 10-07-2008 04:18 PM

Ahh thank you, simple enough fix.

paaco 10-07-2008 04:24 PM

Quote:

Originally Posted by Derision (Post 157923)
The 'Start In Tutorial' button now works and is probably overriding your start zone setting. If you don't want this, try changing the rule:

World:EnableTutorialButton from the default of true, to false.

Tested and works correctly again, thank you for the quick answer.

cavedude 10-07-2008 04:33 PM

Better yet, leave the rule true and uncheck the tutorial button during character creation ;)

Derision 10-07-2008 04:50 PM

Quote:

Originally Posted by cavedude (Post 157927)
Better yet, leave the rule true and uncheck the tutorial button during character creation ;)

I figured he didn't want to give his players the choice of starting in the Tutorial :)

cavedude 10-07-2008 04:58 PM

Ahhh yes, good point. :)


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