Alcohol Drinking / Skillup Fix
At the moment, there is no message for consuming alcohol. It should be the same as when you forcefeed water.
Additionally, because of the current setting, it appears that there is a 100% skill-up rate. I've changed this too to be more reasonable. {client_packet.cpp} (ln ~3188) completely replace the body of the function void Client::Handle_OP_DeleteItem(const EQApplicationPacket *app) with: Code:
if (app->size != sizeof(DeleteItem_Struct)) { |
Comitted in Revision 100 :) Thanks!
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