Slay Undead Fix **Priority
Sorry for the additional thread. An important change is needed for this recent fix.
In {attack.cpp} function TryCriticalHit() Code:
if(defender && defender->GetBodyType() == BT_Undead || defender->GetBodyType() == BT_SummonedUndead || defender->GetBodyType() == BT_Vampire){ |
I already corrected it in SVN earlier today. Sorry for not mentioning it :)
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Heh. I was just levelling an alt Warrior up in Kurns Tower and I had an OH SH*T moment when I got the SU message.
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