GoD: Elemental Alacrity AA
{zone/MobAI.cpp}
~683, find: Code:
if (SpecAttacks[SPECATK_FLURRY]) { Code:
if (IsPet() && GetOwner()->IsClient()) { |
Shouldnt it be 2,4,6,8,10?
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If I remember correctly, delay / 10 = seconds between swings, so if we said a mage pet has 20 delay, they should swing ~30 times per minute with 1 hand. Add in 100% duel weild & double attack, that's 120 attacks per minute. If that's the case, then based on the above info from EQ Summoners, we should be hitting 2.5% more per rank. So, 2% per level seems about right. |
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Further to this, there are two other classes that I can see who get Pet Flurries and can therefore use the same bonuses. The resulting code, then, should be something like this:
Code:
if (IsPet() && GetOwner()->IsClient()) { |
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