FloatListThing... lots of these being sent
I was looking at some packets flowing back and forth the other day and I noticed a large amount of 0x6a1b (FloatListThing according to the opcodes text file). I noticed these are ignored and I thought "wow, that's a lot of data getting thrown at the server that's being ignored".
Anyone have an inkling as to what the heck these packets are? |
If we had any idea it wouldn't be called floatListThing =p
Seriously though I've looked at it and can't make any sense of it either. |
Are the values constant?
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No and the size isn't either.
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Yeah, size-wise it's all over the place but the frequency is every second or less.
I notice if I sit still and do nothing it's a consistent size - or several consistent sizes - around 20 to 30 bytes. Once I start moving my toon around it's all over the place and grows to the thousands of bytes. /shrug |
I notice I rarely get it. Maybe some client feature being enabled has something to do with it.
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Default Titanium install FWIW. Running windowed, about the only thing different.
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Next time I get a stab at live, I'll check if they still exist and if so, I'll forge some packets to see if I can get any reaction from the server.
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Not sure if this will help any for debugging, but I usually get these types of errors after using "/camp server". After arriving back at the server list and selecting a server, this error shows up when I arrive at the character select screen.
Code:
[Debug] [WORLD__CLIENT_ERR] [OpCode OP_FloatListThing (0x6a1b) Size=52] Code:
[Debug] [WORLD__CLIENT_ERR] [OpCode OP_FloatListThing (0x6a1b) Size=86] |
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