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-   -   quest items disappearing, weirdness when zoning (https://www.eqemulator.org/forums/showthread.php?t=27390)

BlueRooster 02-03-2009 07:39 PM

quest items disappearing, weirdness when zoning
 
I have a simple set of quests to uber buff/equip a char. (I play on a private server with my kids, so they get to buff themselves up). Anyway, when the quest runs it works pretty well. I get the hails, respond accordingly and the buff part works perfectly. When I do the "item" portion something gets messed up. I get most of the items requested, but not all of them. Then when I zone the items all re-arrange themselves in my inventory and some disappear. Others appear on my cursor when I zone. Its kinda random so I never end up with the correct equipment. I don't think anything is wrong with the quest, its almost like the items are not getting saved to my character. Anyone have any ideas ?

Code:

sub EVENT_SAY
{
if ($text=~/Hail/i)
        {
        quest::say("Hello, would you like Some $class [items] or level [buffs]?");
        }
if ($text=~/buffs/i)
        {
        quest::say("Boom! $name you are now a mighty $class!");
        quest::level(75);
        quest::setallskill(252);
        quest::scribespells();
  quest::selfcast(278); 
  quest::selfcast(457); 
  quest::selfcast(1693);
  quest::selfcast(2176);
  quest::selfcast(2177);
  quest::selfcast(3692);
  quest::selfcast(3467);
  quest::selfcast(2570);
  quest::selfcast(13);
  quest::say("Casting Full Buff/Heal, Good hunting!");
        }
if ($text=~/items/i)
        {
        quest::say("Here ya go $name be a mighty $class!");       
######################################################       
        if ($class == 'Shaman')
                {
                #########        jewelry                #########       
    quest::summonitem(39246); # finger - porthios ring of shadows
                quest::summonitem(83614); # charm - rotting talons
                quest::summonitem(47291); # finger - Ring of Deterrence
                quest::summonitem(47285); # ear - Stud of chilling precision
                quest::summonitem(47288); # ear - earring of Dragonkin
                #########        armor                #########       
                quest::summonitem(53946); # head - Silverfanged Coif
                quest::summonitem(8774);  # neck - talisman of tainted energy
                quest::summonitem(47306); # Back - Plaguborn cape
                quest::summonitem(46690); # shoulder - scaleguard spaulders
                quest::summonitem(53425); # arms - Silverfanged arms
                quest::summonitem(53426); # wrist - Silverfanged Bracer
                quest::summonitem(4532);  # wrist - JB Bracer
                quest::summonitem(53427); # hands - Silverfanged Gloves
                quest::summonitem(53430); # legs - Silverfanged legs
                quest::summonitem(53428);  # feet - Silverfanged Boots
                quest::summonitem(47282); # waist - chains of anguish
                quest::summonitem(39243); # Face - mask of the second born
                quest::summonitem(53951);  # chest - Silverfanged Coat
                #########        Weapons                #########       
                quest::summonitem(36223); # Epic 1.0 - spear of fate
                quest::summonitem(57400); # Epic 1.5 - talisman of fate
                quest::summonitem(57405); # Epic 2.0 - blessed spiritstaff of heyokah
                quest::summonitem(24699); # Times antithesis
                quest::summonitem(47296); # Range - Totem of the chimera
                }
        #######################################################       
        quest::summonitem(17138); # bag - grandmaster carry-all
        quest::summonitem(40901); # bag - reinforced abu satchel
        quest::summonitem(40901); # bag - reinforced abu satchel
        quest::summonitem(82433); # bag - imp kindred bag
        quest::summonitem(82034); # bag - faerie kindred bag       
        #quest::summonitem(59508); # Mount - Giant Black Droggy
        quest::summonitem(7867); # Mount - Black Horse
        quest::summonitem(20505); # Golem Clay - earth elemental
        quest::summonitem(2469);  # guise of deceiver - DE
        quest::summonitem(31853); # wreath of taz - HIE
        quest::summonitem(31863); # stone of gnoming
        quest::summonitem(28973); # Tiny Bone Bracelet
        quest::summonitem(51836); # Illusion werewolf
        quest::summonitem(85573); # skull rakban
        quest::summonitem(86545); # water elemental
        quest::summonitem(2463);  # pegasus cloak
        quest::summonitem(2300);  # jboots
        quest::summonitem(9662,20);  # Misty thicket Picnics
        quest::summonitem(9756,20);  # Kaladim constitutionals
        #######################################################                       
        }
}

Ignore the spacing, the tabs got hosed by cut-n-paste

Andrew80k 02-04-2009 03:42 PM

You should probably use:

if ($class eq "Shaman") {

In perl == is for numeric comparison so you are comparing a string to list of chars. In most cases it will work just because of what perl is doing behind the scenes, but your results may be inconsistent.

As for your zoning thing, it may be that you are trying to summon too many items at once, but I don't know that for sure. That may be causing it do something funny in the client. You could try to separate your armor stuff into categories so that you have to hail a couple of times to get all of it. Might be worth a try.

ChaosSlayer 02-05-2009 02:34 AM

a sugestion - if you giving player whole bunch of items for free - may as well just put them on a merchant for sale at 0 plat and don't bother with the quest script


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