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-   -   GoD: Bard Sing/Inst Mod AAs (https://www.eqemulator.org/forums/showthread.php?t=27478)

demonstar55 02-15-2009 07:44 AM

GoD: Bard Sing/Inst Mod AAs
 
copy paste from the post I made on PEQ's forums:

Implementing Bard AAs: Improved Instrument Mastery, Improved Singing Mastery, and Echo of Taelosia

in zone/client_mods.cpp lines 1510 - 1514

Code:

        if(spells[spell_id].skill == SINGING)
                effectmod += 2*GetAA(aaSingingMastery);
        else
                effectmod += 2*GetAA(aaInstrumentMastery);
        effectmod += 2*GetAA(aaAyonaesTutelage); //singing & instruments

change it to

Code:

        if(spells[spell_id].skill == SINGING)
        {
                effectmod += 2*GetAA(aaSingingMastery);
                effectmod += 2*GetAA(aaImprovedSingingMastery);
        }
        else
        {
                effectmod += 2*GetAA(aaInstrumentMastery);
                effectmod += 2*GetAA(aaImprovedInstrumentMastery);
        }
        effectmod += 2*GetAA(aaAyonaesTutelage); //singing & instruments
        effectmod += 2*GetAA(aaEchoofTaelosia); //singing & instruments

I just did 2*GetAA because that's what all the other AAs had, tested and worked on my server

cavedude 02-15-2009 12:40 PM

I was going to take a look at this today and commit it if it was OK.


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