Pet Affinity Fix (maybe)
Well, the description says it works on summoned pets, not charmed. I also asked someone on the PEQ server that played an enc on live and he said he didn't think it worked on charmed but he wasn't 100% sure because he mostly soloed. I also can't test these changes because at school I don't have access to a computer that I could host a computer on :P.
So in the file zone/groups.cpp on line 634 change it from (lines 633-636) Code:
#ifdef GROUP_BUFF_PETS Code:
#ifdef GROUP_BUFF_PETS change from (lines 643-646) Code:
#ifdef GROUP_BUFF_PETS Code:
#ifdef GROUP_BUFF_PETS but the main reason I'm doing this is because if an enc has Pet Affinity and a charmed pet and a bard in their group playing a resist buff song then the pet will break the charm every tick (pretty much) since it checks every tick to see if it can break the charm based on it's MR[I think]) |
My research agrees, charmed pets should not be effected by Pet Affinity. So, this is a good fix and I'll get it into SVN after my current batch of testing.
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well these changes don't work right, need to do some more testing, but I don't have a server to test these on at my disposal right now :( so ignore this until I can get around to getting it to work :P, plus there are a few other lines I found that I'd need to change
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The one thing I did change was !Charmed() should be !caster->GetPet()->Charmed(), substituting caster with members[z] where necessary. Haven't had time to test yet, though. I also added it to a couple of missed lines.
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even though I'm sure CD found them all, I'll just post everything fixed:
zones/groups.cpp lines 594-597 Code:
#ifdef GROUP_BUFF_PETS Code:
#ifdef GROUP_BUFF_PETS Code:
#ifdef GROUP_BUFF_PETS Code:
#ifdef GROUP_BUFF_PETS Code:
#ifdef GROUP_BUFF_PETS Code:
#ifdef GROUP_BUFF_PETS in zones/groups.cpp on line 644 in zones/raids.cpp on lines 413, 424, 592, 603 in zones/spells.cpp on lines 1561 and 1569 the rest in groups and raids are the same (it's the same two statements), for spells it's a little different, for line 1561 change Code:
if (GetPet() && GetAA(aaPetAffinity)) Code:
if (GetPet() && GetAA(aaPetAffinity) && !GetPet()->Charmed()) Code:
if (spell_target->GetPet() && GetAA(aaPetAffinity)) Code:
if (spell_target->GetPet() && GetAA(aaPetAffinity) && !spell_target->GetPet()->Charmed()) |
I played with this last night and it's not working. To be truthful, I'm stumped. We're checking if the player has a pet, making sure the pet isn't charmed, and checking to make sure they have the AA. If they all check out we cast the spell on the pet... But charmed pets are still getting hit by buffs/songs. I can find no other place in the code where this AA is specified.
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Charmed() by itself is a null pointer and will create a zone crash. There is no current entity, that's why caster-> is specified. The server will basically say is what not charmed, and then crash. ;) But, caster->GetPet()->Charmed() is the correct code to find it the caster's pet has a charm spell on them. I've used it in the past, and it wouldn't compile if it wasn't valid.
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I'll fiddle with GetPetType and a couple of other things.
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Alright, this now works with group spells just fine. The problem is bard songs still hit. Looking at spells.cpp, it looks like Bard spells hit all pets no matter what, it doesn't even check for Pet Affinity. Is this correct? If not, I'll add the check for charmed pets and Pet Affinity. This was also the trouble testing last night, !caster->GetPet()->Charmed() probably did work, since I was only testing with Bard songs not group spells. :I
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groups.cpp doesn't matter, the problem is in spells.cpp, that's where the final above all be all check is. The code looks like:
Code:
#ifdef GROUP_BUFF_PETS |
well I know morte could twist songs on his bard while his end had a charmed pet and then when he got pet affinity the bards resist song would cause the pet to break, so the zones/groups.cpp code would be working
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