Show helmet option
These are a couple of small changes to the structure and encoding files that fix the option to show or not show helmet graphics. With these changes, the client's selection will persist through zoning and camping, rather than reseting like it currently does.
Code:
Index: common/eq_constants.h |
This appears to have the opposite effect it did previously. Now, helms default to off until you turn then back on in options. Once you zone/camp the helm disappears, and you have to recheck Show My Helm.
As a side note, this has also brought back the twisted head bug. To see what I mean, check out Qeynos guards on PEQ. I have not tested this on Windows, but I got the same results on my internal server and on PEQ both running Gentoo. |
Hmmm, the actual helmet option seems to work fine on my end (although it does default to off until turned on the first time). I don't have any idea why that would be.
But I did just notice the twisted heads last night. I guess there weren't any affected npcs in the places I tested. I'll take a look and see if I can clean it up. |
for real this time...
Ok, I think I've got the problems nailed down. The reason it only worked on my end is that I somehow missed a file in the diff the first time around. But I tinkered some more and it seems to be retaining the correct settings, and there's no sign of any twisted faces. Sorry about the sloppiness, I hope it didn't cause any real inconvenience.
Here's a fresh diff Code:
Index: common/eq_constants.h |
This is working perfectly now, thank you!
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I've been wanting this to work for ages !
Thanks so much realityincarnate :D |
Seriously, thanks a ton. This has always been a nuisance. I usually try not to clutter up code submission threads with thanks and praise, but it looks like this one's implemented and working smoothly, so I don't feel so bad =)
You and BWStripes have both been diving into the code recently and submitting some good fixes, thank you very much for doing so. |
This has been committed in Revision 454.
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