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-   -   New Domain (https://www.eqemulator.org/forums/showthread.php?t=2819)

DeletedUser 08-10-2002 05:55 AM

New Domain
 
Incase some of you guys didn't notice, EQEMu.org is gone for now. I registered eqemu.net and am in the process of getting eqemu.com from the current owner. For now, we will keep all the domain references in eqemu.net.

The login servers now resolve under this domain, the webserver does to. Our forums are backup under it and the bugzilla is active.

Lets get back to business and forget loosers which want attention and will do anything for it.

TheDreamX 08-10-2002 10:07 AM

Good for you :D! It's about time someone took control and pushed the project ahead, or at least got a new domain to get the site running smoothly again. Unfortunately, since the emu version 0.3.4 completely sucks (no offense and don't flame me cuz you know it's true) I went over and tried -- remember, no flaming -- EthernalQuest/HackersQuest. Everything worked and spawns poped with a full array of working databases, plus, the emu was a single, window-based screen, which was awesome. HOWEVER, who in their right mind can program "Ruby" (the language you have to know to play around with their emu) and where are all the GM commands like spawn and kill. Their emu blows. I got so fed up that I actually decided to PAY for an EQ account and my old characters were still on the server. I forgot how much I loved the real EQ. Life is great. Get 0.3.5 done ASAP and contact me if you need help!!!

Shawn319 08-10-2002 10:14 AM

If you dont like 0.3.4, try 0.3.5 :) you can download it in the chat room. type !files to get a list of links... If you did not know about this, think of all the other cool stuff your missing out on if you dont join the chat room :)

DeletedUser 08-10-2002 10:26 AM

TheDreamX,

I like your idea about player houses with the keys.. neat idea.

:D

TheDreamX 08-10-2002 12:23 PM

I've been meaning to join the chat room and try 0.3.5, but I got real EQ now. LOL, J/K. I'll have to try 0.3.5 ASAP, thanks.

Thanks for liking my idea. It wasn't entirely my idea, though. I found portions of code for keys to be used on normal buildings in the forum somewhere and coded my own version in version 0.3.3.1 (I think that was the #). Anyway, I loved that version, never any problems. My idea worked great, too. I set it up so a person could own a house (at the time, names were hardwired into "door scripts" like quest scripts) and use a common key to open the door to their house. Every door's number had to found so that I knew which to lock/unlock. Also, I had guild-owned houses partially complete. In my tests, I used Kelethin in the Greater Faydark and I called guild homes those that were big and usually 2 buildings wide/long (the empty ones that resembled the Druid/Ranger/Bard guild buildings). It was pretty neat, but unfortunately I could not implement the same code into 0.3.4 and eventually lost my old 0.3.3.1 code when I formatted a few weeks ago.

Shawn319 08-10-2002 12:35 PM

http://eqemu.sourceforge.net/downloads/

geniusj 08-17-2002 10:03 AM

Quote:

Originally Posted by TheDreamX
Everything worked and spawns poped with a full array of working databases, plus, the emu was a single, window-based screen, which was awesome. HOWEVER, who in their right mind can program "Ruby" (the language you have to know to play around with their emu) and where are all the GM commands like spawn and kill.

Do you know what ruby is? Have you tried it? I'm in my right mind, and I can program Ruby. It's a great language (*completely* OO, and very intuitive). I've programmed in C, Objective C, Ruby, Perl, Python, PHP and various others. Ruby is definitely my favorite, it's clean and consistent. Objective C has some nice things as well. Just because you haven't used it doesn't mean that anyone else who uses it is insane.

There are situations when using C, or any other language makes sense. For example, when I'm doing certain things in ruby that I want to be faster, I'll do that part in C and load the library from ruby. Or if you're just writing something that requires pure performance, you'd do it in C. This seems to be the way that EthernalQuest was written, the code that does most of the work is written in C++, and then they have the commands and other extras in ruby with many of the classes wrapped as shared libraries for access from ruby.

I haven't actually used ethernalquest yet though, so I'm not going to comment on its featureset. This is mainly a ruby rant ;-). I can say that I actually enjoy programming in ruby quite a bit.. I can't always say the same about C/C++ :)

That is all.

-JD-

DeletedUser 08-17-2002 11:25 AM

For a game as popular as this is, it might be good to program in a more known language :) Ruby is not well known at all.

geniusj 08-17-2002 11:42 AM

Quote:

Originally Posted by image
For a game as popular as this is, it might be good to program in a more known language :) Ruby is not well known at all.

It's not as if the whole emulator is written in ruby either :)..

Ruby is very well known in Japan mainly. It is one of the main scripting languages there. It is gaining popularity very quickly in US as well. If I go look in my ports tree under FreeBSD, I see 194 ports starting with "ruby-", 135 starting with "py-" (python), and 798 starting with "p5-" (perl). It's not as unpopular as you think.

Anyway, If you've used any object oriented languages, Ruby should take very little time to learn (a day or so). It's also a great OO language to start with, as it's completely OO like Smalltalk.

Check it out.

DeletedUser 08-17-2002 01:47 PM

Only 194? =0/

geniusj 08-17-2002 03:08 PM

Quote:

Originally Posted by image
Only 194? =0/

Yes, unfortunately everything tends to start at 0 and work its way up from there ;).. My point was that it's not as large as perl, but it's not small either. It's *not* an unknown language like, say, SNOBOL (I do know someone who uses SNOBOL though ;-)). I'd say that most of the new users of ruby though are frustrated perl users. There are quite a few books on it as well.

Example:
-----------
# Whois client in ruby
require 'socket'

TCPSocket.open( "localhost", 43 ) do |mySocket|
   begin
     mySocket.puts ARGV[0]
     puts mySocket.gets until mySocket.eof?
   rescue => exception
     STDERR.puts "Error: #{exception.type} - #{exception.message}"
     STDERR.puts exception.backtrace.join( "\n" )
   end
end

-----------

Threads are as simple as:

Thread.new do |myThread|
   # code to execute . . .
end

I like to learn at least 1 language per year though. It's not that much effort and it gives you more experience and more options. Ocaml is probably the next language I'll try as I've heard some good things about it. Anyway, just because a language isn't C++ or Java doesn't mean it shouldn't be used ;).. I don't think there would be any chance for any other language if everyone thought like that.

Cheers,
-JD-

kathgar 08-18-2002 06:47 AM

Hah, look for brainfuck-, thats how REAL coders code! cat kathgar.sig(LOOK AT IT.. its brainfuck..)

Eglin 11-26-2003 11:36 PM

Hope nobody minds me reviving a dead thread just to make an insignificant commentary, but I also very much like Ruby. I have programmed in many, many languages, and Ruby is definitely one of my all-time top three favorites. I first fooled around with it after reading about it in Dr. Dobbs, and have never stopped. The only major flaw I am aware of is that it takes years for the language references to get translated into English!


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