Latest Patch - SK lifetap buff spells not working
LV 67 Shroud of Discord
LV 63 Shroud of Chaos LV 55 Shroud of Death LV 37 Scream of Death LV 22 Vampiric Embrace They are castable, show up in buff bar, but do not proc at all. Anyone else notice this? |
There has been a bit of discussion about this over at PEQ's forums in this thread if you're interested in following it. In the meantime, Derision added a bit of a fix to the problem in revision 519, but it still needs more work.
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well your guys broke soemthing =)
cuase i played my Sk back in January and everything was procing just fine =P |
so any update on fixes for broken procs?
I just took rangers call of the sky and during 15 min it didn't proc even once. at same time i took a regular weapon with proc- and it proced many many times running Rev 535 btw |
Can confirm that Call of sky is not working. not one proc in 30 mins. This is on the Grand creation.
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From what I can gather after looking through the source, we didn't used to take into account the chance the spell had to proc, which I believe is what Wolftousen was trying to correct (and for the most part did). That's what iChance is for in Mob:AddProcToWeapon():
Code:
bool Mob::AddProcToWeapon(int16 spell_id, bool bPerma, int16 iChance) { zone/attack.cpp Code:
if (SpellProcs[i].spellID != SPELL_UNKNOWN) { From the PEQ Forums: Quote:
Code:
int16 spid = SpellProcs[i].spellID; On a side note, there's a potential issue that could break this when zoning. From zone/client_packet.cpp: Code:
case SE_WeaponProc: Code:
case SE_WeaponProc: |
I actually took a bit to rework procs a few days back but my changelog note wasn't very clear. They *should* work correctly now.
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I did some checking, and it looks like we may be adding too much to the modifier from the spell:
Code:
[COMBAT__PROCS] Xamlagar: Proc chance 0.11 (0.07 from bonuses) I'm just not really sure if it would be better to put the check in Mob:TryWeaponProc() or Mob:AddProcToWeapon() rather than Mob:SpellEffect(). |
100% chance to proc + 400% bonus chance to proc. Other than the haste changes it should be functionally identical in regards to spells with mods.
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Quote:
From the PEQ Forums: Quote:
Link [QUOTE]With no extensions this shamys proc spell on the pet procs 3 to 4 times and some times as much as 5 times. On my big shamy with max buff duration AA |
Here's the formula I got from the theory crafters at eqoutrider.
ppm = 2 * (100 + procratemod + worn combat effects + WA modifier)/100 so assuming you have no aas or combat effects for that 400 mod spell: 2 * (100 + 400) / 100 I mean the way you're talking about there would be situations where x > 0 && x < 100 where a proc bonus would be detrimental. |
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However, based on that formula, it sounds like the calculations should be right. |
Well I mean they've parsed it to be a correct formula. And you could still use a negative modifier to make things proc less under it. Unless we have everything unsigned but we can prolly change that.
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