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-   -   monsters not moving (https://www.eqemulator.org/forums/showthread.php?t=28236)

jyaku 05-16-2009 03:45 PM

monsters not moving
 
there are a few zones where some monster NPC's will not move unless attacked. they all just stand in a line. how do i fix this and is there a way to make MORE monster npc's in a zone, cause a few are very empty

ChaosSlayerZ 05-16-2009 08:36 PM

you most likely have problem with .map files
when they missing mobs effectivly BLIND - they unable to measure distance to the target or travel around

jyaku 05-16-2009 10:06 PM

how does one go about fixing that?

ChaosSlayerZ 05-17-2009 04:24 AM

redownload entire map package - its fairly big- about 1 gig
I think its hosted on Angelox site

jyaku 05-22-2009 02:19 PM

i have done this and they are still not moving. and now the models are turning up as human

ChaosSlayerZ 05-22-2009 03:01 PM

the model turn as humans when their model is not listed in zone file to be loaded. If you haven't touch the files- then they may have got corupted - they are client side, so reinstall of EQ is recomended.

otherwise, list a few zones where your mobs are not moving then go and see if you actualy have .map files for those zones.

if they are SoF zones- most likely there are no .map files for them yet

jyaku 05-22-2009 03:07 PM

the only zone i really know of it nro, and we do have the map file from the angelox download.

trevius 05-22-2009 05:02 PM

If you are talking about the newly remodeled North Ro in Secrets of Faydwer, then unfortunately, that is one of the zones that we don't have map files for because it uses the new .EQG version 4 file type. Many of the good new outdoor zones in SoF use that type and Azone can't create maps for them yet. It may happen eventually, but I doubt anytime soon.

jyaku 05-22-2009 05:24 PM

we're using the titainum client so it's the old north ro. It's not all of the mobs only the baby scabs and taran's


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