Door script assistance
I'm working on scripting all the Sky gates. How do I -not- use the doors table's destination & use instead the player.pl I've written?
I tried setting the destination xyz to null and that has locked up the zone! I tried setting them to 0 and it is still locked up atm! |
Here is the player.pl file I'm using, basically a copy and paste with slight mods from the player script section. Null values in that table will cause the zone to crash.
Code:
sub EVENT_CLICKDOOR { |
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