segfault in rev 640
This is what I get when I try to log the first char in:
Code:
Program received signal SIGSEGV, Segmentation fault. |
Could try reverting:
Code:
Index: common/Item.cpp |
No more segfault after reverting that change.
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I'll commit the revert then, thanks.
Edit: Actually I changed it up a bit rather than a full revert because I realized a full revert would take out some required functionality... With any luck the crash will be gone and everything will work. |
No crash with that change.
Also, I specifically tried out the adventurer's stone and it is scaled based on number of wins. One odd thing I noticed is I set a GM char on my server to enough wins to max the stats. With that done, the adventurer's stone was showing 108 hp and mana. I'm guessing there's a rounding problem with the math. |
Probably a problem with the script, I know I had it set to 1.0 in the script arbitrarially earlier and it worked fine.
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You are correct:
Code:
Index: quests/items/LLDAugText.pl |
It's OK, KLS I misspelled "warrior" in Gram's quest file to obtain the PoP charm.
The change to the adventure's stone will come down with the next quest svn update, thanks gaeorn. |
Heh, not like I did much. KLS did all the thinking... I just looked where she pointed.
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