gaeorn |
06-18-2009 01:36 AM |
Here is another patch. This one fixes loading the regular and water map files.
Code:
Index: zone/map.h
===================================================================
--- zone/map.h (revision 687)
+++ zone/map.h (working copy)
@@ -56,11 +56,11 @@
}FACE, *PFACE;
typedef struct _mapHeader {
- unsigned long version;
+ uint32 version;
// unsigned long vertex_count;
- unsigned long face_count;
- unsigned short node_count;
- unsigned long facelist_count;
+ uint32 face_count;
+ uint16 node_count;
+ uint32 facelist_count;
} mapHeader;
/*
@@ -95,12 +95,12 @@
float maxx;
float maxy;
- unsigned char flags;
+ uint8 flags;
union {
- unsigned short nodes[4]; //index 0 means NULL, not root
+ uint16 nodes[4]; //index 0 means NULL, not root
struct {
- unsigned long count;
- unsigned long offset;
+ uint32 count;
+ uint32 offset;
} faces;
};
} nodeHeader, NODE, *PNODE;
@@ -111,7 +111,7 @@
#define NODE_NONE 65534
#define MAP_ROOT_NODE 0
-typedef unsigned short NodeRef;
+typedef uint16 NodeRef;
/*typedef struct _node {
nodeHeader head;
@@ -145,7 +145,7 @@
bool LineIntersectsZone(VERTEX start, VERTEX end, float step, VERTEX *result, FACE **on = NULL) const;
// inline unsigned int GetVertexNumber( ) {return m_Vertex; }
- inline unsigned int GetFacesNumber( ) const { return m_Faces; }
+ inline uint32 GetFacesNumber( ) const { return m_Faces; }
// inline PVERTEX GetVertex( int _idx ) {return mFinalVertex + _idx; }
inline PFACE GetFace( int _idx) {return mFinalFaces + _idx; }
inline PFACE GetFaceFromlist( int _idx) {return &mFinalFaces[ mFaceLists[_idx] ]; }
@@ -161,13 +161,13 @@
bool LineIntersectsZoneNoZLeaps(VERTEX start, VERTEX end, float step_mag, VERTEX *result, FACE **on);
private:
// unsigned long m_Vertex;
- unsigned long m_Faces;
- unsigned long m_Nodes;
- unsigned long m_FaceLists;
+ uint32 m_Faces;
+ uint32 m_Nodes;
+ uint32 m_FaceLists;
// PVERTEX mFinalVertex;
PFACE mFinalFaces;
PNODE mNodes;
- unsigned long *mFaceLists;
+ uint32 *mFaceLists;
int mCandFaces[100];
Index: zone/Map.cpp
===================================================================
--- zone/Map.cpp (revision 687)
+++ zone/Map.cpp (working copy)
@@ -119,11 +119,11 @@
if(head.version != MAP_VERSION) {
//invalid version... if there really are multiple versions,
//a conversion routine could be possible.
- printf("Invalid map version 0x%lx\n", head.version);
+ printf("Invalid map version 0x%lx\n", (unsigned long)head.version);
return(false);
}
- printf("Map header: %lu faces, %u nodes, %lu facelists\n", head.face_count, head.node_count, head.facelist_count);
+ printf("Map header: %lu faces, %u nodes, %lu facelists\n", (unsigned long)head.face_count, (unsigned int)head.node_count, (unsigned long)head.facelist_count);
m_Faces = head.face_count;
m_Nodes = head.node_count;
@@ -134,24 +134,24 @@
// mFinalVertex = new VERTEX[m_Vertex];
mFinalFaces = new FACE [m_Faces];
mNodes = new NODE[m_Nodes];
- mFaceLists = new unsigned long[m_FaceLists];
+ mFaceLists = new uint32[m_FaceLists];
// fread(mFinalVertex, m_Vertex, sizeof(VERTEX), fp);
//this was changed to this loop from the single read because valgrind was
//hanging on this read otherwise... I dont pretend to understand it.
#ifdef SLOW_AND_CRAPPY_MAKES_VALGRIND_HAPPY
- unsigned long r;
+ uint32 r;
for(r = 0; r < m_Faces; r++) {
if(fread(mFinalFaces+r, sizeof(FACE), 1, fp) != 1) {
- printf("Unable to read %lu faces from map file, got %lu.\n", m_Faces, r);
+ printf("Unable to read %lu faces from map file, got %lu.\n", (unsigned long)m_Faces, (unsigned long)r);
return(false);
}
}
#else
- unsigned long count;
+ uint32 count;
if((count=fread(mFinalFaces, sizeof(FACE), m_Faces , fp)) != m_Faces) {
- printf("Unable to read %lu face bytes from map file, got %lu.\n", m_Faces, count);
+ printf("Unable to read %lu face bytes from map file, got %lu.\n", (unsigned long)m_Faces, (unsigned long)count);
return(false);
}
#endif
@@ -159,27 +159,27 @@
#ifdef SLOW_AND_CRAPPY_MAKES_VALGRIND_HAPPY
for(r = 0; r < m_Nodes; r++) {
if(fread(mNodes+r, sizeof(NODE), 1, fp) != 1) {
- printf("Unable to read %lu nodes from map file, got %lu.\n", m_Nodes, r);
+ printf("Unable to read %lu nodes from map file, got %lu.\n", (unsigned long)m_Nodes, (unsigned long)r);
return(false);
}
}
#else
if(fread(mNodes, sizeof(NODE), m_Nodes, fp) != m_Nodes) {
- printf("Unable to read %lu nodes from map file.\n", m_Nodes);
+ printf("Unable to read %lu nodes from map file.\n", (unsigned long)m_Nodes);
return(false);
}
#endif
#ifdef SLOW_AND_CRAPPY_MAKES_VALGRIND_HAPPY
for(r = 0; r < m_FaceLists; r++) {
- if(fread(mFaceLists+r, sizeof(unsigned long), 1, fp) != 1) {
- printf("Unable to read %lu face lists from map file, got %lu.\n", m_FaceLists, r);
+ if(fread(mFaceLists+r, sizeof(uint32), 1, fp) != 1) {
+ printf("Unable to read %lu face lists from map file, got %lu.\n", (unsigned long)m_FaceLists, (unsigned long)r);
return(false);
}
}
#else
- if(fread(mFaceLists, sizeof(unsigned long), m_FaceLists, fp) != m_FaceLists) {
- printf("Unable to read %lu face lists from map file.\n", m_FaceLists);
+ if(fread(mFaceLists, sizeof(uint32), m_FaceLists, fp) != m_FaceLists) {
+ printf("Unable to read %lu face lists from map file.\n", (unsigned long)m_FaceLists);
return(false);
}
#endif
@@ -188,7 +188,7 @@
/* mRoot = new NODE();
RecLoadNode(mRoot, fp );*/
- unsigned long i;
+ uint32 i;
float v;
for(i = 0; i < m_Faces; i++) {
v = Vmax3(x, mFinalFaces[i].a, mFinalFaces[i].b, mFinalFaces[i].c);
@@ -210,7 +210,7 @@
if(v < _minz)
_minz = v;
}
- printf("Loaded map: %lu vertices, %lu faces\n", m_Faces*3, m_Faces);
+ printf("Loaded map: %lu vertices, %lu faces\n", (unsigned long)m_Faces*3, (unsigned long)m_Faces);
printf("Map BB: (%.2f -> %.2f, %.2f -> %.2f, %.2f -> %.2f)\n", _minx, _maxx, _miny, _maxy, _minz, _maxz);
return(true);
}
@@ -454,7 +454,7 @@
unsigned long i;
PFACE cur;
- const unsigned long *cfl = mFaceLists + _node->faces.offset;
+ const uint32 *cfl = mFaceLists + _node->faces.offset;
for(i = 0; i < _node->faces.count; i++) {
if(*cfl > m_Faces)
@@ -508,7 +508,7 @@
//
for(zAttempt=1; zAttempt<=2; zAttempt++) {
- const unsigned long *cfl = mFaceLists + _node->faces.offset;
+ const uint32 *cfl = mFaceLists + _node->faces.offset;
#ifdef DEBUG_BEST_Z
printf("Start finding best Z...\n");
Index: zone/watermap.h
===================================================================
--- zone/watermap.h (revision 687)
+++ zone/watermap.h (working copy)
@@ -22,11 +22,11 @@
#pragma pack(1)
typedef struct ZBSP_Node {
- long node_number;
+ sint32 node_number;
float normal[3], splitdistance;
- long region;
- int special;
- long left, right;
+ sint32 region;
+ sint32 special;
+ sint32 left, right;
} ZBSP_Node;
#pragma pack()
@@ -43,7 +43,7 @@
public:
static WaterMap* LoadWaterMapfile(const char* in_zonename, const char *directory = NULL);
- WaterRegionType BSPReturnRegionType(long node_number, float y, float x, float z) const;
+ WaterRegionType BSPReturnRegionType(sint32 node_number, float y, float x, float z) const;
bool InWater(float y, float x, float z) const;
bool InLava(float y, float x, float z) const;
Index: zone/watermap.cpp
===================================================================
--- zone/watermap.cpp (revision 687)
+++ zone/watermap.cpp (working copy)
@@ -41,7 +41,7 @@
}
-WaterRegionType WaterMap::BSPReturnRegionType(long node_number, float y, float x, float z) const
+WaterRegionType WaterMap::BSPReturnRegionType(sint32 node_number, float y, float x, float z) const
{
float distance;
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