aggro radius
I've been noticing that lull/harmony effects do not appear to have the expected effect. In particular, the monk phantom line of disciplines do not appear to reduce assist range. Looking through code, I found this:
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void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) { |
I think it could be related how we have a SINGLE value in npc_types for Personal Agro and for Assist range, while looking at spell file you clearly see that ALL lull type spells have as much as 3 diffirent properties - Lull, Frenzy range, and Harmony, each of which supposely does something diffirent...
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Although I still do not know why the range value in my first post was being squared, I believe I may have found out why the monk phantom disciplines don't work as desired. I'm using a version that is level 69, Phantom Cry. It only has the reaction radius effect (SE_Harmony), whereas lower level phantom discs have reaction radius, frenzy radius and lull effects.
According to this excerpt from the comments on this page: Quote:
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The reason is to do the range check without the square root.
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KLS, but does Emu code actualy sees the diffirence between frenzy range and assist range?
Also could someone clearfy what then "harmony" value does, since these allready seem to cover both effects? |
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Frenzy Radius - distance from which mob will agro Lull - distance from which mob will assist Harmony - ALSO distance from which mob will agro? so Harmony just repeats Frenzy range effect? |
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Honestly it's code that I haven't ever really touched, it was like that when I got here and other than some minor changes it's mostly the same.
If something didn't work right it wouldn't completely surprise me. |
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you also saying that effects on emu are reversed. which means if we take a LULL only spell and it does NOT lull - then you have proved that emu uses these effects in reverse. |
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look http://everquest.allakhazam.com/db/s...&action=search you see that lower level spells all have: Frenzy Radius Reaction Radius then you see Pacify added (whats that do now?) then on lev 67 Placate spell you see 2 of effects dissapear and only Reaction Radius remains. this spell IS in Titanium spell list. So take this spell, run Emu and cast it. - see which of the two it reduces. Here is your answer. |
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What I DON'T know is: On live, is reaction radius the aggro radius or the assist radius? The same for frenzy radius. Does it affect aggro or assist radius on live? I don't see how doing anything at all on the emulator will answer that since the emulator could be wrong. |
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