Spell question
Hello everyone im currently working on my server City of Carnage you may have seen it on the server list as "A Work in progress" but anyway I was wondering if anyone knew a way to EDIT already made spells, or if there was a program, or if there was a way to actually CREATE a new spell? Any info on this would be great. Thanks in advance.
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Bleh/Ala spell editor.
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Ah great ty, would u happen to have a link to these programs please? googled but cant seem to find any idk why
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i can't find the official link but it started here
http://www.eqemulator.net/forums/sho...highlight=Bleh |
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Ah great thx, I cant get it to work just yet not sure why but im sure playing around with it some more ill figure it out. Also had another question, this is my first emu server and im still a learning GM, but im trying to script a boss, i can make it cast AoE spells fine using this line
Code:
$npc->CastSpell(1653,userid); -Steve also aim name is xXxSteveo89xXx if anyone is interested in chatting on there :) |
Code:
$npc->CastSpell(1653,userid); Code:
$npc->CastSpell(1653,$client); |
Ahh ok, well the script works, ill try that when i get home later on a single target spell, maybe sum1 can post a guide or something on script spells? like is there a way to make the spells he casts instant, even tho they have a cast time for players, and a way to make it so they cast the spell throughout the whole fight and maybe on a certain timer? appreciate all the help!
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As far as script wise? I'm not aware of a way to make a spell fire off instantly without creating a new copy & setting it to 0 cast time in the editor. However, in spell sets giving a spell a mana cost of -2 will make it instant cast I believe.
So, for scripting, if you need a spell to have a zero casting time, you will have to copy the spell you want to have no casting time, change the copies casting time and then use that new ID in your script. Least this is the way I did it as I couldn't find accurate information to the contrary. |
For firing spells on a timer, you will need to use
Code:
sub EVENT_TIMER { Code:
sub EVENT_COMBAT { |
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