World.exe keeps crashing
For some reason, when certain accounts try to log in, it will crash world.exe. I already have 5 people on my server, but when I tried to log on my play account, world.exe crashed. This also happened before for another person.
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You're going to need to post your debug logs.
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You might check the database to compare those 5 accounts to ones you know crash world.exe to see if there's something wrong with account details.
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Ok I deleted the accounts info in the DB and then tried logging back on. I had no characters so I had to change the characters account id, but when I did that, it started crashing the world again. The world.exe did say stuff about the patches not matching up
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The patch matching messages are normal. It checks each patch version against the packets(opcodes) coming from the client to figure out which version it is using. You can ignore those.
Sounds like your character may be broken in a way that it is causing the crash. I have seen possible issues causing zone crashes, but haven't seen any particular issue with characters that causes a world crash like that. |
Yeah Idk what's up with it. I have noticed that 2 characters have the extprofile and 2 don't so I'm wondering if maybe one of those is messing it up. Like maybe the extprofiles are corrupted or something
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I got rid of the extprofile but that didnt do anything
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Ok to get my account to stop crashing the world, I had to delete all of its characters, but now certain people still crash the world when they try to get on and it's pretty hard to tell who is going to crash it
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no, the thing that's weird is the only character on that account was a level 1 which means they had just made them. At first I thought it meant rangers were bugged because I had one on my account, but then I realized a bunch of people have made rangers. It seems kind of random which people will crash it.
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I compared all accounts that do it with the ones that worked, I compared the characters as well. There are no similarities. Random people just crash the entire server. It only happened after I updated to the latest build
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